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348 | /*
This file is part of KDBindings.
SPDX-FileCopyrightText: 2021 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Sean Harmer <sean.harmer@kdab.com>
SPDX-License-Identifier: MIT
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#pragma once
#include <assert.h>
#include <functional>
#include <memory>
#include <optional>
#include <stdexcept>
#include <type_traits>
#include <utility>
#include <kdbindings/genindex_array.h>
#include <kdbindings/utils.h>
namespace KDBindings {
template<typename... Args>
class Signal;
namespace Private {
//
// This class defines a virtual interface, that the Signal this ConnectionHandle refers
// to must implement.
// It allows ConnectionHandle to refer to this non-template class, which then dispatches
// to the template implementation using virtual function calls.
// It allows ConnectionHandle to be a non-template class.
class SignalImplBase
{
public:
SignalImplBase() = default;
virtual ~SignalImplBase() = default;
virtual void disconnect(const GenerationalIndex &id) = 0;
virtual bool blockConnection(const GenerationalIndex &id, bool blocked) = 0;
virtual bool isConnectionActive(const GenerationalIndex &id) const = 0;
virtual bool isConnectionBlocked(const GenerationalIndex &id) const = 0;
};
} // namespace Private
class ConnectionHandle
{
public:
ConnectionHandle() = default;
ConnectionHandle(const ConnectionHandle &) = default;
ConnectionHandle &operator=(const ConnectionHandle &) = default;
ConnectionHandle(ConnectionHandle &&) = default;
ConnectionHandle &operator=(ConnectionHandle &&) = default;
void disconnect()
{
if (auto shared_impl = checkedLock()) {
shared_impl->disconnect(m_id);
}
// ConnectionHandle is no longer active;
m_signalImpl.reset();
}
bool isActive() const
{
return static_cast<bool>(checkedLock());
}
bool block(bool blocked)
{
if (auto shared_impl = checkedLock()) {
return shared_impl->blockConnection(m_id, blocked);
}
throw std::out_of_range("Cannot block a non-active connection!");
}
bool isBlocked() const
{
if (auto shared_impl = checkedLock()) {
return shared_impl->isConnectionBlocked(m_id);
}
throw std::out_of_range("Cannot check whether a non-active connection is blocked!");
}
template<typename... Args>
bool belongsTo(const Signal<Args...> &signal) const
{
auto shared_impl = m_signalImpl.lock();
return shared_impl && shared_impl == std::static_pointer_cast<Private::SignalImplBase>(signal.m_impl);
}
private:
template<typename...>
friend class Signal;
std::weak_ptr<Private::SignalImplBase> m_signalImpl;
Private::GenerationalIndex m_id;
// private, so it is only available from Signal
ConnectionHandle(std::weak_ptr<Private::SignalImplBase> signalImpl, Private::GenerationalIndex id)
: m_signalImpl{ std::move(signalImpl) }, m_id{ std::move(id) }
{
}
// Checks that the weak_ptr can be locked and that the connection is
// still active
std::shared_ptr<Private::SignalImplBase> checkedLock() const
{
auto shared_impl = m_signalImpl.lock();
if (shared_impl && shared_impl->isConnectionActive(m_id)) {
return shared_impl;
}
return nullptr;
}
};
template<typename... Args>
class Signal
{
static_assert(
std::conjunction<std::negation<std::is_rvalue_reference<Args>>...>::value,
"R-value references are not allowed as Signal parameters!");
// The Signal::Impl class exists, so Signals can be implemented in a PIMPL-like way.
// This allows us to easily move Signals without losing their ConnectionHandles, as well as
// making an unconnected Signal only sizeof(shared_ptr).
class Impl : public Private::SignalImplBase
{
public:
Impl() noexcept { }
~Impl() noexcept { }
// Signal::Impls are not copyable
Impl(Impl const &other) = delete;
Impl &operator=(Impl const &other) = delete;
// Signal::Impls are not moveable, this would break the ConnectionHandles
Impl(Impl &&other) = delete;
Impl &operator=(Impl &&other) = delete;
// Connects a std::function to the signal. The returned
// value can be used to disconnect the function again.
Private::GenerationalIndex connect(std::function<void(Args...)> const &slot)
{
return m_connections.insert({ slot });
}
// Disconnects a previously connected function
void disconnect(const Private::GenerationalIndex &id) override
{
m_connections.erase(id);
}
// Disconnects all previously connected functions
void disconnectAll()
{
m_connections.clear();
}
bool blockConnection(const Private::GenerationalIndex &id, bool blocked) override
{
Connection *connection = m_connections.get(id);
if (connection) {
const bool wasBlocked = connection->blocked;
connection->blocked = blocked;
return wasBlocked;
} else {
throw std::out_of_range("Provided ConnectionHandle does not match any connection\nLikely the connection was deleted before!");
}
}
bool isConnectionActive(const Private::GenerationalIndex &id) const override
{
return m_connections.get(id);
}
bool isConnectionBlocked(const Private::GenerationalIndex &id) const override
{
auto connection = m_connections.get(id);
if (connection) {
return connection->blocked;
} else {
throw std::out_of_range("Provided ConnectionHandle does not match any connection\nLikely the connection was deleted before!");
}
}
// Calls all connected functions
void emit(Args... p) const
{
const auto numEntries = m_connections.entriesSize();
// This loop can tolerate signal handles being disconnected inside a slot,
// but adding new connections to a signal inside a slot will still be undefined behaviour
for (auto i = decltype(numEntries){ 0 }; i < numEntries; ++i) {
const auto index = m_connections.indexAtEntry(i);
if (index) {
const auto con = m_connections.get(*index);
if (!con->blocked)
con->slot(p...);
}
}
}
private:
struct Connection {
std::function<void(Args...)> slot;
bool blocked{ false };
};
mutable Private::GenerationalIndexArray<Connection> m_connections;
};
public:
Signal() = default;
Signal(const Signal &) = delete;
Signal &operator=(Signal const &other) = delete;
Signal(Signal &&other) noexcept = default;
Signal &operator=(Signal &&other) noexcept = default;
~Signal()
{
disconnectAll();
}
ConnectionHandle connect(std::function<void(Args...)> const &slot)
{
ensureImpl();
return ConnectionHandle{ m_impl, m_impl->connect(slot) };
}
// The enable_if_t makes sure that this connect function specialization is only
// available if we provide a function that cannot be otherwise converted to a
// std::function<void(Args...)>, as it otherwise tries to take precedence
// over the normal connect function.
template<typename Func, typename... FuncArgs, typename = std::enable_if_t<std::disjunction_v<std::negation<std::is_convertible<Func, std::function<void(Args...)>>>, std::integral_constant<bool, sizeof...(FuncArgs) /*Also enable this function if we want to bind at least one argument*/>>>>
ConnectionHandle connect(Func &&slot, FuncArgs &&...args)
{
std::function<void(Args...)> bound = Private::bind_first(std::forward<Func>(slot), std::forward<FuncArgs>(args)...);
return connect(bound);
}
void disconnect(const ConnectionHandle &handle)
{
if (m_impl && handle.belongsTo(*this)) {
m_impl->disconnect(handle.m_id);
// TODO check if Impl is now empty and reset
} else {
throw std::out_of_range("Provided ConnectionHandle does not match any connection\nLikely the connection was deleted before!");
}
}
void disconnectAll()
{
if (m_impl) {
m_impl->disconnectAll();
// Once all connections are disconnected, we can release ownership of the Impl.
// This does not destroy the Signal itself, just the Impl object.
// If another slot is connected, another Impl object will be constructed.
m_impl.reset();
}
// If m_impl is nullptr, we don't have any connections to disconnect
}
bool blockConnection(const ConnectionHandle &handle, bool blocked)
{
if (m_impl && handle.belongsTo(*this)) {
return m_impl->blockConnection(handle.m_id, blocked);
} else {
throw std::out_of_range("Provided ConnectionHandle does not match any connection\nLikely the connection was deleted before!");
}
}
bool isConnectionBlocked(const ConnectionHandle &handle) const
{
assert(handle.belongsTo(*this));
if (!m_impl) {
throw std::out_of_range("Provided ConnectionHandle does not match any connection\nLikely the connection was deleted before!");
}
return m_impl->isConnectionBlocked(handle.m_id);
}
void emit(Args... p) const
{
if (m_impl)
m_impl->emit(p...);
// if m_impl is nullptr, we don't have any slots connected, don't bother emitting
}
private:
friend class ConnectionHandle;
void ensureImpl()
{
if (!m_impl) {
m_impl = std::make_shared<Impl>();
}
}
// shared_ptr is used here instead of unique_ptr, so ConnectionHandle instances can
// use a weak_ptr to check if the Signal::Impl they reference is still alive.
//
// This makes Signals easily copyable in theory, but the semantics of this are unclear.
// Copying could either simply copy the shared_ptr, which means the copy would share
// the connections of the original, which is possibly unintuitive, or the Impl would
// have to be copied as well.
// This would however leave connections without handles to disconnect them.
// So copying is forbidden for now.
//
// Think of this shared_ptr more like a unique_ptr with additional weak_ptr's
// in ConnectionHandle that can check whether the Impl object is still alive.
mutable std::shared_ptr<Impl> m_impl;
};
class ConnectionBlocker
{
public:
explicit ConnectionBlocker(const ConnectionHandle &handle)
: m_handle{ handle }
{
m_wasBlocked = m_handle.block(true);
}
~ConnectionBlocker()
{
m_handle.block(m_wasBlocked);
}
private:
ConnectionHandle m_handle;
bool m_wasBlocked{ false };
};
} // namespace KDBindings
|