31 extern const qreal
Sqrt3 = sqrt( 3.0 );
const QPointF FullMarkerDistanceAC(-RelMarkerLength *Norm_C_A)
const QPointF TriangleBottomRight(1.0, 0.0)
const QPointF AxisVector_C_A(TriangleTop-TriangleBottomRight)
const qreal TriangleHeight
const QPointF AxisVector_B_A(TriangleTop)
const QPointF Norm_C_A(-AxisVector_C_A.y(), AxisVector_C_A.x())
const QPointF FullMarkerDistanceBC(RelMarkerLength *Norm_B_C)
const QPointF TriangleTop(0.5, TriangleHeight)
const QPointF Norm_B_C(-AxisVector_B_C.y(), AxisVector_B_C.x())
const QPointF TriangleBottomLeft(0.0, 0.0)
const QPointF FullMarkerDistanceBA(RelMarkerLength *Norm_B_A)
const qreal RelMarkerLength
const QPointF Norm_B_A(-AxisVector_B_A.y(), AxisVector_B_A.x())
const qreal TriangleWidth
const QPointF AxisVector_B_C(TriangleBottomRight)