KDStateMachineEditor  1.0.0
A framework for creating Qt State Machine metacode using a graphical user interface
simplestatemachine/main.cpp

This examples shows how to construct a simple KDSME::StateMachine and show it in a KDSME::StateMachineView

/*
This file is part of the KDAB State Machine Editor Library.
Copyright (C) 2014-2015 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com.
All rights reserved.
Author: Kevin Funk <kevin.funk@kdab.com>
Licensees holding valid commercial KDAB State Machine Editor Library
licenses may use this file in accordance with the KDAB State Machine Editor
Library License Agreement provided with the Software.
This file may be distributed and/or modified under the terms of the
GNU Lesser General Public License version 2.1 as published by the
Free Software Foundation and appearing in the file LICENSE.LGPL.txt included.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Contact info@kdab.com if any conditions of this licensing are not
clear to you.
*/
#include "config-examples.h"
#include <state.h>
#include <statemachinescene.h>
#include <statemachineview.h>
#include <transition.h>
#include <QApplication>
#include <QDebug>
using namespace KDSME;
int main(int argc, char** argv)
{
QApplication app(argc, argv);
StateMachine machine;
State s1(&machine);
s1.setLabel("s1");
State s2(&machine);
s2.setLabel("s2");
s1.addSignalTransition(&s2);
view.scene()->setRootState(&machine);
view.scene()->layout();
view.resize(800, 600);
view.show();
app.exec();
}

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