KDStateMachineEditor API Documentation  1.2.9
A framework for creating Qt State Machine metacode using a graphical user interface
simplestatemachine/main.cpp

This examples shows how to construct a simple KDSME::StateMachine and show it in a KDSME::StateMachineView

/*
This file is part of the KDAB State Machine Editor Library.
SPDX-FileCopyrightText: 2015-2021 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Kevin Funk <kevin.funk@kdab.com>
SPDX-License-Identifier: LGPL-2.1-only OR LicenseRef-KDAB-KDStateMachineEditor
Licensees holding valid commercial KDAB State Machine Editor Library
licenses may use this file in accordance with the KDAB State Machine Editor
Library License Agreement provided with the Software.
Contact info@kdab.com if any conditions of this licensing are not clear to you.
*/
#include "config-examples.h"
#include <state.h>
#include <statemachinescene.h>
#include <statemachineview.h>
#include <transition.h>
#include <QApplication>
#include <QDebug>
using namespace KDSME;
int main(int argc, char** argv)
{
QApplication app(argc, argv);
StateMachine machine;
State s1(&machine);
s1.setLabel("s1");
State s2(&machine);
s2.setLabel("s2");
s1.addSignalTransition(&s2);
view.scene()->setRootState(&machine);
view.scene()->layout();
view.resize(800, 600);
view.show();
app.exec();
}

Klarälvdalens Datakonsult AB (KDAB)
"The Qt, C++ and OpenGL Experts"
https://www.kdab.com/
KDStateMachineEditor
Create Qt State Machine metacode using a graphical user interface
https://github.com/KDAB/KDStateMachineEditor