Architecture and Concepts
KDDockWidgets
is divided into Core
and one frontend
for each supported GUI toolkit
.
The Core
is pure C++
with no dependency on Qt
. Business logic and state often lives here, and classes are
namespaced with KDDockWidgets::Core::
.
We have two complete frontends, qtwidgets
and qtquick
and a third one called flutter
, which is lacking some futures still. Their code is namespaced with KDDockWidgets::QtWidgets
, KDDockWidgets::QtQuick
and KDDockWidgets::Flutter
respectively.
Views and Controllers
View
is a fancy word that meant QWidget
. Since we introduced support for non-QtWidget toolkits we needed to drop the QWidget nomenculature. For QtQuick, views are QQuickItem
s, and for Flutter, they are StatefullWidget
.
While views are something graphical, which depends on the rendering technology you're using, Controllers
on the other hand are gui-agnostic, they live in Core
, and are reused by all frontends.
Non-exhaustive list of controllers and views:
- TitleBar
- TabBar
- Stack
- Group
- DockWidget
- MainWindow
- FloatingWindow
- DropArea
For each of the above there's a View and a Controller. For example, for TitleBar, there's Core::TitleBar
, implemented in src/core/TitleBar.cpp
, which is rendered by QtWidgets::TitleBar
(or QtQuick::TitleBar
or Flutter::TitleBar
), implemented in /src/qtwidgets/views/TitleBar.cpp
and so on.
Porting to another GUI toolkit involves reimplementing all views.
Here's a brief description of each.
Guest View
This is the view that the user (library user) wants to dock. It has some custom content that is only relevant for the application. From KDDW's perspective we don't care what's inside, we'll just help dock it.
DockWidget
The DockWidget is a visual container for the Guest, in other words, its visual parent. Visually, DockWidget and Guest might be indistinguishable, except for some margin added by DockWidget. One reason to have this extra indirection is that it allows us to have a common API to deal with the Guest. Since guest is provided by the application developer it doesn't have any interface.
TitleBar
A TitleBar is the area that has the dock widget title and the float and close buttons. Usually KDDW won't use native OS title bars but draw its own.
TabBar
DockWidgets can be grouped together in tabs. A tab bar is just a group of tabs. In Qt this is something like QTabBar.
Stack
A stack is closely related to TabBar. A stack is a group of dock widgets where only one is visible at a time, the visible one is controlled by the current tab. In Qt this would be QTabWidget.
Group
The Group is a container that ties the previous concepts all together. It's composed of 1 or more tabbed DockWidgets, a TitleBar, a Stack and a TabBar.
Layout
Represents a docking layout. Currently 2 are supported, the traditional nested docking with resizable splitters (this is the default), implemented by MultiSplitter. And a MDI layout, where the dock widgets can be arbitrary positioned and even overlap inside an area.
The layouts deal in Frame. You add Frame objects to a layout.
Separator
A visual separator between two widgets, which allows the user to resize dock widgets with mouse.
FloatingWindow
When a dock widget isn't embedded into a window it's said to be floating. It's its own top-level native window. This class ties all the previous together. It contains one layout, which contains multiple groups.
MainWindow
Not much different from FloatingWindow technically, but users will often add status bar, tool bar and menu bars to a main window, while FloatingWindow is just an utility window (Qt::Tool). MainWindow also has support for a SideBar.
SideBar
A side bar is a place in the MainWindow where you can "minimize" dock widgets. It's also called the auto-hide future. When you send a dock widget to the sidebar it will close but show a button in the sidebar, if you press it, it will show the dock widget as an overlay.
Platform, Screen, Window, ViewFactory
Not everything is a View/Controller. There's a bunch of other abstractions that need to be implemented when creating a new frontend.
While Qt has QGuiApplication
, QScreen
, QWindow
we have similar abstractions but in a more toolkit agnostic way. See all the pure virtual methods in Core::Platform, Core::Screen, Core::Window and View::Factory and implement them.
Layouting engine
This is like the core of the core, it lives in src/core/layouting. The code there doesn't know anything about docking
or dnd. It implements our layouting, which is a recursively nested layout. Imagine a layout composed nested QVBoxLayout and QHBoxLayout supporting any depth. min/max/preferred sizes are supported and recursively propagated up.
See src/core/layouting/examples
for how to use just this layouting engine without any docking. This is pure C++ and doesn't depend on Qt.