KDDockWidgets API Documentation 2.1
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A Signal provides a mechanism for communication between objects. More...
#include <signal.h>
Public Member Functions | |
Signal ()=default | |
Signal (const Signal &)=delete | |
Signal (Signal &&other) noexcept=default | |
~Signal () | |
bool | blockConnection (const ConnectionHandle &handle, bool blocked) |
template<typename Func , typename... FuncArgs, typename = std::enable_if_t<std::disjunction_v<std::negation<std::is_convertible<Func, std::function<void(Args...)>>>, std::integral_constant<bool, sizeof...(FuncArgs) >>>> | |
ConnectionHandle | connect (Func &&slot, FuncArgs &&...args) |
ConnectionHandle | connect (std::function< void(Args...)> const &slot) |
void | disconnect (const ConnectionHandle &handle) |
void | disconnectAll () |
void | emit (Args... p) const |
bool | isConnectionBlocked (const ConnectionHandle &handle) const |
Signal & | operator= (Signal &&other) noexcept=default |
Signal & | operator= (Signal const &other)=delete |
A Signal provides a mechanism for communication between objects.
KDBindings::Signal recreates the Qt's Signals & Slots mechanism in pure C++17. A Signal can be used to notify any number of slots that a certain event has occurred.
The slot can be almost any callable object, including member functions and lambdas.
This connection happens in a type-safe manner, as a slot can only be connected to a Signal when the arguments of the slot match the values the Signal emits.
The Args type parameter pack describe which value types the Signal will emit.
Examples:
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default |
Signals are default constructible
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delete |
Signals cannot be copied.
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defaultnoexcept |
Signals can be moved
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inline |
A signal disconnects all slots when it is destructed
Therefore, all active ConnectionHandles that belonged to this Signal will no longer be active (i.e. ConnectionHandle::isActive will return false).
Definition at line 334 of file signal.h.
References KDBindings::Signal< Args >::disconnectAll().
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inline |
Sets the block state of the connection. If a connection is blocked, emitting the Signal will no longer call this connections slot, until the connection is unblocked.
ConnectionHandle::block can be used as an alternative.
To temporarily block a connection, consider using an instance of ConnectionBlocker, which offers a RAII-style implementation that makes sure the connection is always returned to its original state.
blocked | Whether the connection should be blocked from now on. |
handle | The ConnectionHandle to block. |
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 450 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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inline |
A template overload of Signal::connect that makes it easier to connect arbitrary functions to this Signal. It connects a function to this Signal, binds any provided arguments to that function and discards any values emitted by this Signal that aren't needed by the resulting function.
This is especially useful for connecting member functions to signals.
Examples:
For more examples see the 07-advanced-connections/main.cpp example.
Definition at line 390 of file signal.h.
References KDBindings::Private::bind_first(), and KDBindings::Signal< Args >::connect().
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inline |
Connects a std::function to the signal.
When emit() is called on the Signal, the functions will be called with the arguments provided to emit().
Definition at line 348 of file signal.h.
Referenced by KDBindings::Signal< Args >::connect().
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inline |
Disconnect a previously connected slot.
After the slot was successfully disconnected, the ConnectionHandle will no longer be active. (i.e. ConnectionHandle::isActive will return false).
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 405 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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inline |
Disconnect all previously connected functions.
All currently active ConnectionHandles that belong to this Signal will no longer be active afterwards. (i.e. ConnectionHandle::isActive will return false).
Definition at line 421 of file signal.h.
Referenced by KDBindings::Signal< Args >::~Signal().
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inline |
Emits the Signal, which causes all connected slots to be called, as long as they are not blocked.
The arguments provided to emit will be passed to each slot by copy, therefore consider using (const) references as the Args to the Signal wherever possible.
Note: Slots may disconnect themselves during an emit, however it is undefined whether a slot that is connected during the emit function of the Signal will also be called during this emit, or only at the next emit.
Definition at line 491 of file signal.h.
Referenced by KDBindings::Property< T >::~Property().
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inline |
Checks whether the connection is currently blocked.
To change the blocked state of a connection, call blockConnection().
std::out_of_range | - If the ConnectionHandle does not belong to this Signal (i.e. ConnectionHandle::belongsTo returns false). |
Definition at line 468 of file signal.h.
References KDBindings::ConnectionHandle::belongsTo().
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defaultnoexcept |
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delete |