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KDGpu::ClearColorTexture

#include <command_recorder.h>

Public Attributes

Public Attributes Documentation

variable texture

1
Handle< Texture_t > texture;

variable layout

1
TextureLayout layout { TextureLayout::ColorAttachmentOptimal };

variable clearValue

1
ColorClearValue clearValue;

variable ranges

1
std::vector< TextureSubresourceRange > ranges;

Updated on 2025-04-12 at 00:01:45 +0000