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KDGpu::ResourceBindingLayout

#include <bind_group_layout_options.h>

Public Attributes

Friends

Public Attributes Documentation

variable binding

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uint32_t binding;

variable count

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uint32_t count { 1 };

variable resourceType

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ResourceBindingType resourceType;

variable shaderStages

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ShaderStageFlags shaderStages;

variable flags

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ResourceBindingFlags flags { ResourceBindingFlagBits::None };

Friends

friend operator==

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friend bool operator==(
    const ResourceBindingLayout & ,

    const ResourceBindingLayout & 
);

Updated on 2025-04-12 at 00:01:45 +0000