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KDGpu::Flags

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#include <flags.h>

Public Types

Name
using typename std::underlying_type< E >::type FlagsInt
using E Enum

Public Functions

Name
constexpr Flags() =default
constexpr Flags(E flag)
constexpr operator bool() const
FlagsInt toInt() const
Flags & operator&=(E mask)
Flags & operator&=(Flags flags)
Flags & **[operator
Flags & **[operator
Flags & operator^=(E mask)
Flags & operator^=(Flags flags)
Flags operator&(E mask) const
Flags operator&(Flags flags) const
Flags **[operator
Flags **[operator
Flags operator^(E mask) const
Flags operator^(Flags flags) const
Flags operator~() const
bool testFlag(E flag) const
Flags & setFlag(E flag, bool enabled =true)
void operator+(Flags ) const =delete
void operator+(E ) const =delete
void operator+(int ) const =delete
void operator+(unsigned int ) const =delete
void operator-(Flags ) const =delete
void operator-(E ) const =delete
void operator-(int ) const =delete
void operator-(unsigned int ) const =delete
Flags fromInt(FlagsInt i)

Friends

Name
bool operator==(Flags l, Flags r)
bool operator==(Flags l, E r)
bool operator==(E l, Flags r)
bool operator!=(Flags l, Flags r)
bool operator!=(Flags l, E r)
bool operator!=(E l, Flags r)

Detailed Description

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template <typename E >
class KDGpu::Flags;

Public Types Documentation

using FlagsInt

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using KDGpu::Flags< E >::FlagsInt =  typename std::underlying_type<E>::type;

using Enum

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using KDGpu::Flags< E >::Enum =  E;

Public Functions Documentation

function Flags

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inline constexpr Flags() =default

function Flags

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inline constexpr Flags(
    E flag
)

function operator bool

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inline explicit constexpr operator bool() const

function toInt

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inline FlagsInt toInt() const

function operator&=

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inline Flags & operator&=(
    E mask
)

function operator&=

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inline Flags & operator&=(
    Flags flags
)

function operator|=

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inline Flags & operator|=(
    E mask
)

function operator|=

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inline Flags & operator|=(
    Flags flags
)

function operator^=

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inline Flags & operator^=(
    E mask
)

function operator^=

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inline Flags & operator^=(
    Flags flags
)

function operator&

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inline Flags operator&(
    E mask
) const

function operator&

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inline Flags operator&(
    Flags flags
) const

function operator|

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inline Flags operator|(
    E mask
) const

function operator|

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inline Flags operator|(
    Flags flags
) const

function operator^

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inline Flags operator^(
    E mask
) const

function operator^

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inline Flags operator^(
    Flags flags
) const

function operator~

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inline Flags operator~() const

function testFlag

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inline bool testFlag(
    E flag
) const

function setFlag

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inline Flags & setFlag(
    E flag,
    bool enabled =true
)

function operator+

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inline void operator+(
    Flags 
) const =delete

function operator+

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inline void operator+(
    E 
) const =delete

function operator+

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inline void operator+(
    int 
) const =delete

function operator+

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inline void operator+(
    unsigned int 
) const =delete

function operator-

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inline void operator-(
    Flags 
) const =delete

function operator-

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inline void operator-(
    E 
) const =delete

function operator-

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inline void operator-(
    int 
) const =delete

function operator-

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inline void operator-(
    unsigned int 
) const =delete

function fromInt

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static inline Flags fromInt(
    FlagsInt i
)

Friends

friend operator==

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friend bool operator==(
    Flags l,

    Flags r
);

friend operator==

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friend bool operator==(
    Flags l,

    E r
);

friend operator==

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friend bool operator==(
    E l,

    Flags r
);

friend operator!=

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friend bool operator!=(
    Flags l,

    Flags r
);

friend operator!=

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friend bool operator!=(
    Flags l,

    E r
);

friend operator!=

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friend bool operator!=(
    E l,

    Flags r
);

Updated on 2024-12-22 at 00:08:03 +0000