src/KDGpuExample/engine.h
Namespaces
Classes
Types
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Name |
using std::chrono::time_point< std::chrono::high_resolution_clock > |
TimePoint |
Types Documentation
using TimePoint
| using TimePoint = std::chrono::time_point<std::chrono::high_resolution_clock>;
|
Source code
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103 | /*
This file is part of KDGpu.
SPDX-FileCopyrightText: 2023 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
SPDX-License-Identifier: MIT
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#pragma once
#include "engine_layer.h"
#include <KDGpuExample/kdgpuexample_export.h>
#include <KDFoundation/object.h>
#include <KDUtils/logging.h>
#include <kdbindings/property.h>
#include <chrono>
#include <memory>
#include <vector>
using TimePoint = std::chrono::time_point<std::chrono::high_resolution_clock>;
namespace KDGpuExample {
class KDGPUEXAMPLE_EXPORT Engine : public KDFoundation::Object
{
public:
KDBindings::Property<bool> running{ false };
KDBindings::Property<double> fps{ 0.0 };
Engine();
~Engine() override;
EngineLayer *attachEngineLayer(std::unique_ptr<EngineLayer> &&engineLayer);
std::unique_ptr<EngineLayer> detachEngineLayer(EngineLayer *engineLayer);
const std::vector<std::unique_ptr<EngineLayer>> &engineLayers() const { return m_engineLayers; }
template<typename T, typename... Ts>
T *createEngineLayer(Ts... args)
{
static_assert(std::is_base_of<EngineLayer, T>::value,
"The T type must inherit from EngineLayer.");
auto engineLayer = std::make_unique<T>(std::forward<Ts>(args)...);
return static_cast<T *>(this->attachEngineLayer(std::move(engineLayer)));
}
template<typename T>
T *engineLayer() const
{
for (const auto &engineLayer : m_engineLayers) {
const auto t = dynamic_cast<T *>(engineLayer.get());
if (t)
return t;
}
return nullptr;
}
void event(KDFoundation::EventReceiver *target, KDFoundation::Event *ev) override;
void requestFrame();
void doFrame();
// Frame timing
TimePoint startTime() const { return m_startTime; }
TimePoint currentFrameTime() const { return m_currentFrameTime; }
TimePoint previousFrameTime() const { return m_previousFrameTime; }
uint64_t frameNumber() const { return m_totalFrameCounter; }
float deltaTimeSeconds() const
{
return std::chrono::nanoseconds(
currentFrameTime() - previousFrameTime())
.count() *
1.0e-9f;
}
std::chrono::nanoseconds simulationTime() const
{
return std::chrono::duration_cast<std::chrono::nanoseconds>(m_currentFrameTime - m_startTime);
}
private:
void onRunningChanged(const bool &newValue);
std::shared_ptr<spdlog::logger> m_logger;
std::vector<std::unique_ptr<EngineLayer>> m_engineLayers;
// Current and previous frame times
TimePoint m_startTime;
TimePoint m_currentFrameTime;
TimePoint m_previousFrameTime;
// Frames per second reporting
uint32_t m_frameCounter{ 0 };
uint64_t m_totalFrameCounter{ 0 };
TimePoint m_lastFpsTimestamp;
};
} // namespace KDGpuExample
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Updated on 2024-12-22 at 00:08:04 +0000