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KDGpu::AccelerationStructureGeometryInstance

#include <acceleration_structure_options.h>

Public Attributes

Name
float[3][4] transform
uint32_t instanceCustomIndex
uint32_t mask
uint32_t instanceShaderBindingTableRecordOffset
GeometryInstanceFlags flags
Handle< AccelerationStructure_t > accelerationStructure

Public Attributes Documentation

variable transform

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float[3][4] transform {
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f
    };

variable instanceCustomIndex

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uint32_t instanceCustomIndex;

variable mask

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uint32_t mask;

variable instanceShaderBindingTableRecordOffset

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uint32_t instanceShaderBindingTableRecordOffset;

variable flags

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GeometryInstanceFlags flags = GeometryInstanceFlagBits::None;

variable accelerationStructure

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Handle< AccelerationStructure_t > accelerationStructure;

Updated on 2024-12-22 at 00:08:03 +0000