KDGpu::AccelerationStructureGeometryInstance
#include <acceleration_structure_options.h>
Public Attributes
Public Attributes Documentation
| float[3][4] transform {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f
};
|
variable instanceCustomIndex
| uint32_t instanceCustomIndex;
|
variable mask
variable instanceShaderBindingTableRecordOffset
| uint32_t instanceShaderBindingTableRecordOffset;
|
variable flags
| GeometryInstanceFlags flags = GeometryInstanceFlagBits::None;
|
variable accelerationStructure
| Handle< AccelerationStructure_t > accelerationStructure;
|
Updated on 2024-12-22 at 00:08:03 +0000