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KDGpu::ClearDepthStencilTexture

#include <command_recorder.h>

Public Attributes

Name
Handle< Texture_t > texture
TextureLayout layout
float depthClearValue
uint32_t stencilClearValue
std::vector< TextureSubresourceRange > ranges

Public Attributes Documentation

variable texture

1
Handle< Texture_t > texture;

variable layout

1
TextureLayout layout { TextureLayout::DepthStencilAttachmentOptimal };

variable depthClearValue

1
float depthClearValue { 1.0f };

variable stencilClearValue

1
uint32_t stencilClearValue { 0 };

variable ranges

1
std::vector< TextureSubresourceRange > ranges;

Updated on 2024-11-21 at 00:08:26 +0000