KDGpu::ClearDepthStencilTexture¶
#include <command_recorder.h>
Public Attributes¶
Name | |
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Handle< Texture_t > | texture |
TextureLayout | layout |
float | depthClearValue |
uint32_t | stencilClearValue |
std::vector< TextureSubresourceRange > | ranges |
Public Attributes Documentation¶
variable texture¶
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variable layout¶
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variable depthClearValue¶
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variable stencilClearValue¶
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variable ranges¶
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Updated on 2024-12-22 at 00:08:03 +0000