KDGpu::ResourceBindingLayout¶
#include <bind_group_layout_options.h>
Public Attributes¶
| Name | |
|---|---|
| uint32_t | binding |
| uint32_t | count |
| ResourceBindingType | resourceType |
| ShaderStageFlags | shaderStages |
| ResourceBindingFlags | flags |
Friends¶
| Name | |
|---|---|
| bool | operator==(const ResourceBindingLayout & , const ResourceBindingLayout & ) |
Public Attributes Documentation¶
variable binding¶
1 | |
variable count¶
1 | |
variable resourceType¶
1 | |
variable shaderStages¶
1 | |
variable flags¶
1 | |
Friends¶
friend operator==¶
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Updated on 2025-07-08 at 12:01:11 +0000