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KDGpu::VertexBufferLayout

#include <graphics_pipeline_options.h>

Public Attributes

Name
uint32_t binding
uint32_t stride
VertexRate inputRate

Friends

Name
bool operator==(const VertexBufferLayout & , const VertexBufferLayout & )

Public Attributes Documentation

variable binding

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uint32_t binding;

variable stride

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uint32_t stride;

variable inputRate

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VertexRate inputRate { VertexRate::Vertex };

Friends

friend operator==

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friend bool operator==(
    const VertexBufferLayout & ,

    const VertexBufferLayout & 
);

Updated on 2024-09-10 at 00:01:36 +0000