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KDGpu::VulkanFramebufferKey

#include <vulkan_framebuffer.h>

Public Functions

Name
bool operator==(const VulkanFramebufferKey & other) const
bool operator!=(const VulkanFramebufferKey & other) const

Public Attributes

Name
Handle< RenderPass_t > renderPass
VulkanAttachmentKey attachmentsKey
uint32_t width
uint32_t height
uint32_t layers

Public Functions Documentation

function operator==

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inline bool operator==(
    const VulkanFramebufferKey & other
) const

function operator!=

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inline bool operator!=(
    const VulkanFramebufferKey & other
) const

Public Attributes Documentation

variable renderPass

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Handle< RenderPass_t > renderPass;

variable attachmentsKey

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VulkanAttachmentKey attachmentsKey;

variable width

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uint32_t width { 0 };

variable height

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uint32_t height { 0 };

variable layers

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uint32_t layers { 0 };

Updated on 2024-11-22 at 00:02:01 +0000