KDXr::PassthroughLayerController
#include <passthrough_layer_controller.h>
Public Functions
Friends
Public Functions Documentation
function PassthroughLayerController
 | PassthroughLayerController()
  | 
 
function ~PassthroughLayerController
 | ~PassthroughLayerController()
  | 
 
function PassthroughLayerController
 | PassthroughLayerController(
    PassthroughLayerController && other
)
  | 
 
function operator=
 | PassthroughLayerController & operator=(
    PassthroughLayerController && other
)
  | 
 
function PassthroughLayerController
 | PassthroughLayerController(
    const PassthroughLayerController & 
) =delete
  | 
 
function operator=
 | PassthroughLayerController & operator=(
    const PassthroughLayerController & 
) =delete
  | 
 
function handle
 | inline KDGpu::Handle< PassthroughLayer_t > handle() const
  | 
 
function isValid
 | inline bool isValid() const
  | 
 
function operator KDGpu::Handle< PassthroughLayer_t >
 | inline operator KDGpu::Handle< PassthroughLayer_t >() const
  | 
 
function setRunning
 | void setRunning(
    bool running
)
  | 
 
Friends
friend Session
 | friend class Session(
    Session 
);
  | 
 
Updated on 2025-11-02 at 00:01:41 +0000