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KDXr::PassthroughLayerController

#include <passthrough_layer_controller.h>

Public Functions

Name
PassthroughLayerController()
~PassthroughLayerController()
PassthroughLayerController(PassthroughLayerController && other)
PassthroughLayerController & operator=(PassthroughLayerController && other)
PassthroughLayerController(const PassthroughLayerController & ) =delete
PassthroughLayerController & operator=(const PassthroughLayerController & ) =delete
KDGpu::Handle< PassthroughLayer_t > handle() const
bool isValid() const
operator KDGpu::Handle< PassthroughLayer_t >() const
void setRunning(bool running)

Friends

Name
class Session

Public Functions Documentation

function PassthroughLayerController

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PassthroughLayerController()

function ~PassthroughLayerController

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~PassthroughLayerController()

function PassthroughLayerController

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PassthroughLayerController(
    PassthroughLayerController && other
)

function operator=

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PassthroughLayerController & operator=(
    PassthroughLayerController && other
)

function PassthroughLayerController

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PassthroughLayerController(
    const PassthroughLayerController & 
) =delete

function operator=

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PassthroughLayerController & operator=(
    const PassthroughLayerController & 
) =delete

function handle

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inline KDGpu::Handle< PassthroughLayer_t > handle() const

function isValid

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inline bool isValid() const

function operator KDGpu::Handle< PassthroughLayer_t >

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inline operator KDGpu::Handle< PassthroughLayer_t >() const

function setRunning

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void setRunning(
    bool running
)

Friends

friend Session

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friend class Session(
    Session 
);

Updated on 2025-07-01 at 00:02:08 +0000