KDXr::PassthroughLayerController
#include <passthrough_layer_controller.h>
Public Functions
Friends
Public Functions Documentation
function PassthroughLayerController
| PassthroughLayerController()
|
function ~PassthroughLayerController
| ~PassthroughLayerController()
|
function PassthroughLayerController
| PassthroughLayerController(
PassthroughLayerController && other
)
|
function operator=
| PassthroughLayerController & operator=(
PassthroughLayerController && other
)
|
function PassthroughLayerController
| PassthroughLayerController(
const PassthroughLayerController &
) =delete
|
function operator=
| PassthroughLayerController & operator=(
const PassthroughLayerController &
) =delete
|
function handle
| inline KDGpu::Handle< PassthroughLayer_t > handle() const
|
function isValid
| inline bool isValid() const
|
function operator KDGpu::Handle< PassthroughLayer_t >
| inline operator KDGpu::Handle< PassthroughLayer_t >() const
|
function setRunning
| void setRunning(
bool running
)
|
Friends
friend Session
| friend class Session(
Session
);
|
Updated on 2025-07-01 at 00:02:08 +0000