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KDGpuExample::ViewMatrixOptions

#include <view_projection.h>

Public Attributes

Name
glm::quat orientation
glm::vec3 position

Public Attributes Documentation

variable orientation

1
glm::quat orientation { glm::identity<glm::quat>() };

variable position

1
glm::vec3 position { 0.0f };

Updated on 2024-09-08 at 00:13:07 +0000