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KDGpuExample::XrCylinderLayer::Intersection

#include <xr_cylinder_layer.h>

Public Attributes

Name
KDXr::Vector3 worldSpace
float x
float y
bool withinBounds

Public Attributes Documentation

variable worldSpace

1
KDXr::Vector3 worldSpace = { 0.0f, 0.0f, 0.0f };

variable x

1
float x = 0.0f;

variable y

1
float y = 0.0f;

variable withinBounds

1
bool withinBounds = false;

Updated on 2025-07-01 at 00:02:08 +0000