KDGpu::AccelerationStructureGeometryInstance
#include <acceleration_structure_options.h>
Public Attributes
Public Attributes Documentation
 | float[3][4] transform {
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f
    };
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variable instanceCustomIndex
 | uint32_t instanceCustomIndex;
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variable mask
variable instanceShaderBindingTableRecordOffset
 | uint32_t instanceShaderBindingTableRecordOffset;
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variable flags
 | GeometryInstanceFlags flags = GeometryInstanceFlagBits::None;
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variable accelerationStructure
 | Handle< AccelerationStructure_t > accelerationStructure;
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Updated on 2025-11-02 at 00:01:41 +0000