KDGpu::AccelerationStructureGeometryInstance
#include <acceleration_structure_options.h>
Public Attributes
Public Attributes Documentation
| std::array< std::array< float, 4 >, 3 > transform = { {
{ { 1.0f, 0.0f, 0.0f, 0.0f } },
{ { 0.0f, 1.0f, 0.0f, 0.0f } },
{ { 0.0f, 0.0f, 1.0f, 0.0f } },
} };
|
variable instanceCustomIndex
| uint32_t instanceCustomIndex;
|
variable mask
variable instanceShaderBindingTableRecordOffset
| uint32_t instanceShaderBindingTableRecordOffset;
|
variable flags
| GeometryInstanceFlags flags = GeometryInstanceFlagBits::None;
|
variable accelerationStructure
| Handle< AccelerationStructure_t > accelerationStructure;
|
Updated on 2026-03-31 at 00:02:06 +0000