Skip to content

KDGpu::ClearDepthStencilTexture

#include <command_recorder.h>

Public Attributes

Public Attributes Documentation

variable texture

1
Handle< Texture_t > texture;

variable layout

1
TextureLayout layout { TextureLayout::DepthStencilAttachmentOptimal };

variable depthClearValue

1
float depthClearValue { 1.0f };

variable stencilClearValue

1
uint32_t stencilClearValue { 0 };

variable ranges

1
std::vector< TextureSubresourceRange > ranges;

Updated on 2025-01-07 at 00:10:57 +0000