Skip to content

KDGpu::ComputeShaderStage

#include <compute_pipeline_options.h>

Public Attributes

Name
Handle< ShaderModule_t > shaderModule
std::string entryPoint
std::vector< SpecializationConstant > specializationConstants

Public Attributes Documentation

variable shaderModule

1
Handle< ShaderModule_t > shaderModule;

variable entryPoint

1
std::string entryPoint { "main" };

variable specializationConstants

1
std::vector< SpecializationConstant > specializationConstants;

Updated on 2024-12-22 at 00:01:23 +0000