KDGpu::DrawMeshCommand¶
Parameters for mesh shader task dispatch. More...
#include <render_pass_command_recorder.h>
Public Attributes¶
| Name | |
|---|---|
| uint32_t | workGroupX X dimension of mesh shader work groups. |
| uint32_t | workGroupY Y dimension of mesh shader work groups. |
| uint32_t | workGroupZ Z dimension of mesh shader work groups. |
Detailed Description¶
1 | |
Parameters for mesh shader task dispatch.
See: RenderPassCommandRecorder::drawMeshTasks()
Mesh shaders replace the traditional vertex/geometry shader stages with a programmable geometry pipeline. Requires VK_EXT_mesh_shader support.
Public Attributes Documentation¶
variable workGroupX¶
1 | |
X dimension of mesh shader work groups.
variable workGroupY¶
1 | |
Y dimension of mesh shader work groups.
variable workGroupZ¶
1 | |
Z dimension of mesh shader work groups.
Updated on 2026-03-31 at 00:02:06 +0000