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KDGpu::DrawMeshCommand

Parameters for mesh shader task dispatch. More...

#include <render_pass_command_recorder.h>

Public Attributes

Name
uint32_t workGroupX
X dimension of mesh shader work groups.
uint32_t workGroupY
Y dimension of mesh shader work groups.
uint32_t workGroupZ
Z dimension of mesh shader work groups.

Detailed Description

1
struct KDGpu::DrawMeshCommand;

Parameters for mesh shader task dispatch.

See: RenderPassCommandRecorder::drawMeshTasks()

Mesh shaders replace the traditional vertex/geometry shader stages with a programmable geometry pipeline. Requires VK_EXT_mesh_shader support.

Public Attributes Documentation

variable workGroupX

1
uint32_t workGroupX { 1 };

X dimension of mesh shader work groups.

variable workGroupY

1
uint32_t workGroupY { 1 };

Y dimension of mesh shader work groups.

variable workGroupZ

1
uint32_t workGroupZ { 1 };

Z dimension of mesh shader work groups.


Updated on 2026-03-31 at 00:02:06 +0000