KDGpu::DrawMeshIndirectCommand¶
Parameters for GPU-driven mesh shader dispatch. More...
#include <render_pass_command_recorder.h>
Public Attributes¶
| Name | |
|---|---|
| Handle< Buffer_t > | buffer Buffer containing VkDrawMeshTasksIndirectCommandEXT structures. |
| size_t | offset Byte offset into buffer. |
| uint32_t | drawCount Number of mesh shader dispatches. |
| uint32_t | stride Byte stride between consecutive commands. |
Detailed Description¶
1 | |
Parameters for GPU-driven mesh shader dispatch.
See: RenderPassCommandRecorder::drawMeshTasksIndirect()
Mesh shader dispatch with parameters in a GPU buffer.
Public Attributes Documentation¶
variable buffer¶
1 | |
Buffer containing VkDrawMeshTasksIndirectCommandEXT structures.
variable offset¶
1 | |
Byte offset into buffer.
variable drawCount¶
1 | |
Number of mesh shader dispatches.
variable stride¶
1 | |
Byte stride between consecutive commands.
Updated on 2026-03-31 at 00:02:06 +0000