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KDGpu::InputAttachmentBinding

#include <bind_group_description.h>

Public Attributes

Name
Handle< TextureView_t > textureView
TextureLayout layout

Public Attributes Documentation

variable textureView

1
Handle< TextureView_t > textureView {};

variable layout

1
TextureLayout layout { TextureLayout::ShaderReadOnlyOptimal };

Updated on 2024-09-10 at 00:01:37 +0000