KDGpu::ResourceBindingLayout
#include <bind_group_layout_options.h>
Public Attributes
Friends
Public Attributes Documentation
variable binding
variable count
variable resourceType
 | ResourceBindingType resourceType;
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variable shaderStages
 | ShaderStageFlags shaderStages;
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variable flags
 | ResourceBindingFlags flags { ResourceBindingFlagBits::None };
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variable immutableSamplers
 | std::vector< Handle< Sampler_t > > immutableSamplers;
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Friends
friend operator==
 | friend bool operator==(
    const ResourceBindingLayout & ,
    const ResourceBindingLayout & 
);
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Updated on 2025-11-02 at 00:01:41 +0000