KDGpu::ResourceBindingLayout
#include <bind_group_layout_options.h>
Public Attributes
Friends
Public Attributes Documentation
variable binding
variable count
variable resourceType
| ResourceBindingType resourceType;
|
variable shaderStages
| ShaderStageFlags shaderStages;
|
variable flags
| ResourceBindingFlags flags { ResourceBindingFlagBits::None };
|
variable immutableSamplers
| std::vector< Handle< Sampler_t > > immutableSamplers;
|
Friends
friend operator==
| friend bool operator==(
const ResourceBindingLayout & ,
const ResourceBindingLayout &
);
|
Updated on 2025-07-01 at 00:02:08 +0000