KDGpu::ResourceBindingLayout¶
#include <bind_group_layout_options.h>
Public Attributes¶
Name | |
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uint32_t | binding |
uint32_t | count |
ResourceBindingType | resourceType |
ShaderStageFlags | shaderStages |
ResourceBindingFlags | flags |
Friends¶
Name | |
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bool | operator==(const ResourceBindingLayout & , const ResourceBindingLayout & ) |
Public Attributes Documentation¶
variable binding¶
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variable count¶
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variable resourceType¶
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variable shaderStages¶
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variable flags¶
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Friends¶
friend operator==¶
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Updated on 2024-12-22 at 00:01:23 +0000