KDGpu::ShaderStage
#include <graphics_pipeline_options.h>
Public Attributes
Friends
Public Attributes Documentation
variable shaderModule
| Handle< ShaderModule_t > shaderModule;
|
variable stage
| ShaderStageFlagBits stage;
|
variable entryPoint
| std::string entryPoint { "main" };
|
variable specializationConstants
| std::vector< SpecializationConstant > specializationConstants;
|
Friends
friend operator==
| friend bool operator==(
const ShaderStage & ,
const ShaderStage &
);
|
Updated on 2025-07-01 at 00:02:08 +0000