KDGpu::ShaderStage
#include <graphics_pipeline_options.h>
Public Attributes
Friends
Public Attributes Documentation
variable shaderModule
 | Handle< ShaderModule_t > shaderModule;
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variable stage
 | ShaderStageFlagBits stage;
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variable entryPoint
 | std::string entryPoint { "main" };
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variable specializationConstants
 | std::vector< SpecializationConstant > specializationConstants;
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Friends
friend operator==
 | friend bool operator==(
    const ShaderStage & ,
    const ShaderStage & 
);
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Updated on 2025-11-02 at 00:01:41 +0000