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KDGpu::ShaderStage

#include <graphics_pipeline_options.h>

Public Attributes

Name
Handle< ShaderModule_t > shaderModule
ShaderStageFlagBits stage
std::string entryPoint
std::vector< SpecializationConstant > specializationConstants

Friends

Name
bool operator==(const ShaderStage & , const ShaderStage & )

Public Attributes Documentation

variable shaderModule

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Handle< ShaderModule_t > shaderModule;

variable stage

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ShaderStageFlagBits stage;

variable entryPoint

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std::string entryPoint { "main" };

variable specializationConstants

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std::vector< SpecializationConstant > specializationConstants;

Friends

friend operator==

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friend bool operator==(
    const ShaderStage & ,

    const ShaderStage & 
);

Updated on 2025-07-01 at 00:02:08 +0000