KDGpu::ShaderStage¶
#include <graphics_pipeline_options.h>
Public Attributes¶
Name | |
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Handle< ShaderModule_t > | shaderModule |
ShaderStageFlagBits | stage |
std::string | entryPoint |
std::vector< SpecializationConstant > | specializationConstants |
Public Attributes Documentation¶
variable shaderModule¶
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variable stage¶
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variable entryPoint¶
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variable specializationConstants¶
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Updated on 2024-11-24 at 00:04:04 +0000