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KDGpu::ShaderStage

#include <graphics_pipeline_options.h>

Public Attributes

Name
Handle< ShaderModule_t > shaderModule
ShaderStageFlagBits stage
std::string entryPoint
std::vector< SpecializationConstant > specializationConstants

Public Attributes Documentation

variable shaderModule

1
Handle< ShaderModule_t > shaderModule;

variable stage

1
ShaderStageFlagBits stage;

variable entryPoint

1
std::string entryPoint { "main" };

variable specializationConstants

1
std::vector< SpecializationConstant > specializationConstants;

Updated on 2024-09-10 at 00:01:37 +0000