KDGpu::SubpassDescription
#include <render_pass_options.h>
Public Attributes
Public Attributes Documentation
 | std::vector< AttachmentReference > inputAttachmentReference;
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variable colorAttachmentReference
 | std::vector< AttachmentReference > colorAttachmentReference;
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variable resolveAttachmentReference
 | std::vector< AttachmentReference > resolveAttachmentReference;
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variable preserveAttachmentIndex
 | std::vector< uint32_t > preserveAttachmentIndex;
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variable depthAttachmentReference
 | std::optional< AttachmentReference > depthAttachmentReference;
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variable depthResolveAttachmentReference
 | std::optional< AttachmentReference > depthResolveAttachmentReference;
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variable depthResolveMode
 | ResolveModeFlagBits depthResolveMode { ResolveModeFlagBits::Average };
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variable stencilResolveMode
 | ResolveModeFlagBits stencilResolveMode { ResolveModeFlagBits::None };
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variable viewMask
 | std::vector< TextureAspectFlags > inputAttachmentAspects;
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Updated on 2025-11-02 at 00:01:41 +0000