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KDGpu::SubpassDescription

#include <render_pass_options.h>

Public Attributes

Name
std::vector< uint32_t > inputAttachmentIndex
std::vector< uint32_t > colorAttachmentIndex
std::vector< uint32_t > resolveAttachmentIndex
std::vector< uint32_t > preserveAttachmentIndex
std::optional< uint32_t > depthAttachmentIndex
uint32_t viewMask
std::vector< TextureAspectFlags > inputAttachmentAspects

Public Attributes Documentation

variable inputAttachmentIndex

1
std::vector< uint32_t > inputAttachmentIndex;

variable colorAttachmentIndex

1
std::vector< uint32_t > colorAttachmentIndex;

variable resolveAttachmentIndex

1
std::vector< uint32_t > resolveAttachmentIndex;

variable preserveAttachmentIndex

1
std::vector< uint32_t > preserveAttachmentIndex;

variable depthAttachmentIndex

1
std::optional< uint32_t > depthAttachmentIndex;

variable viewMask

1
uint32_t viewMask = 0;

variable inputAttachmentAspects

1
std::vector< TextureAspectFlags > inputAttachmentAspects;

Updated on 2024-09-10 at 00:01:37 +0000