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KDGpu::TextureViewSamplerBinding

#include <bind_group_description.h>

Public Attributes

Name
Handle< TextureView_t > textureView
Handle< Sampler_t > sampler
TextureLayout layout

Public Attributes Documentation

variable textureView

1
Handle< TextureView_t > textureView;

variable sampler

1
Handle< Sampler_t > sampler;

variable layout

1
TextureLayout layout { TextureLayout::ShaderReadOnlyOptimal };

Updated on 2026-02-28 at 00:01:08 +0000