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KDGpu::VulkanGraphicsPipeline

Module: Vulkan

VulkanGraphicsPipeline.

#include <vulkan_graphics_pipeline.h>

Public Functions

Name
VulkanGraphicsPipeline(VkPipeline _pipeline, VulkanResourceManager * _vulkanResourceManager, const Handle< RenderPass_t > & _renderPassHandle, const std::vector< VkDynamicState > & _enabledDynamicState, const Handle< Device_t > & _deviceHandle, const Handle< PipelineLayout_t > & _pipelineLayoutHandle)

Public Attributes

Name
VkPipeline pipeline
VkRenderPass renderPass
std::vector< VkDynamicState > enabledDynamicState
VulkanResourceManager * vulkanResourceManager
Handle< RenderPass_t > renderPassHandle
Handle< Device_t > deviceHandle
Handle< PipelineLayout_t > pipelineLayoutHandle

Public Functions Documentation

function VulkanGraphicsPipeline

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explicit VulkanGraphicsPipeline(
    VkPipeline _pipeline,
    VulkanResourceManager * _vulkanResourceManager,
    const Handle< RenderPass_t > & _renderPassHandle,
    const std::vector< VkDynamicState > & _enabledDynamicState,
    const Handle< Device_t > & _deviceHandle,
    const Handle< PipelineLayout_t > & _pipelineLayoutHandle
)

Public Attributes Documentation

variable pipeline

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VkPipeline pipeline { VK_NULL_HANDLE };

variable renderPass

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VkRenderPass renderPass { VK_NULL_HANDLE };

variable enabledDynamicState

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std::vector< VkDynamicState > enabledDynamicState;

variable vulkanResourceManager

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VulkanResourceManager * vulkanResourceManager;

variable renderPassHandle

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Handle< RenderPass_t > renderPassHandle;

variable deviceHandle

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Handle< Device_t > deviceHandle;

variable pipelineLayoutHandle

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Handle< PipelineLayout_t > pipelineLayoutHandle;

Updated on 2024-12-22 at 00:01:23 +0000