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KDGpu::VulkanRayTracingPipeline

Module: Vulkan

VulkanRayTracingPipeline.

#include <vulkan_raytracing_pipeline.h>

Public Functions

Name
VulkanRayTracingPipeline(VkPipeline _pipeline, VulkanResourceManager * _vulkanResourceManager, const Handle< Device_t > & _deviceHandle, const Handle< PipelineLayout_t > & _pipelineLayoutHandle)
std::vector< uint8_t > shaderGroupHandles(uint32_t firstGroup, uint32_t groupCount) const

Public Attributes

Name
VkPipeline pipeline
VulkanResourceManager * vulkanResourceManager
Handle< Device_t > deviceHandle
Handle< PipelineLayout_t > pipelineLayoutHandle

Public Functions Documentation

function VulkanRayTracingPipeline

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explicit VulkanRayTracingPipeline(
    VkPipeline _pipeline,
    VulkanResourceManager * _vulkanResourceManager,
    const Handle< Device_t > & _deviceHandle,
    const Handle< PipelineLayout_t > & _pipelineLayoutHandle
)

function shaderGroupHandles

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std::vector< uint8_t > shaderGroupHandles(
    uint32_t firstGroup,
    uint32_t groupCount
) const

Public Attributes Documentation

variable pipeline

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VkPipeline pipeline { VK_NULL_HANDLE };

variable vulkanResourceManager

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VulkanResourceManager * vulkanResourceManager;

variable deviceHandle

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Handle< Device_t > deviceHandle;

variable pipelineLayoutHandle

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Handle< PipelineLayout_t > pipelineLayoutHandle;

Updated on 2024-12-22 at 00:01:23 +0000