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Kuesa::Qt3D::Iro2GlassEquiRectProperties

Module: Kuesa Qt 3D API

Kuesa::Qt3D::Iro2GlassEquiRectProperties holds the properties controlling the visual appearance of a Iro2GlassEquiRectMaterial instance. More...

#include <iro2glassequirectproperties.h>

Inherits from Kuesa::Qt3D::GLTF2MaterialProperties, Qt3DCore::QNode

Public Slots

Name
void setGlassInnerFilter(const QVector3D & glassInnerFilter)
void setGlassOuterFilter(const QVector3D & glassOuterFilter)
void setUsesReflectionMap(bool usesReflectionMap)
void setReflectionMap(Qt3DRender::QAbstractTexture * reflectionMap)
void setReflectionGain(float reflectionGain)
void setReflectionInnerFilter(const QVector3D & reflectionInnerFilter)
void setReflectionOuterFilter(const QVector3D & reflectionOuterFilter)
void setUsesNormalMap(bool usesNormalMap)
void setNormalMap(Qt3DRender::QAbstractTexture * normalMap)
void setNormalMapGain(float normalMapGain)
void setNormalScaling(const QVector3D & normalScaling)
void setNormalDisturb(const QVector2D & normalDisturb)
void setPostVertexColor(float postVertexColor)
void setPostGain(float postGain)
void setGltfYUp(bool gltfYUp)

Public Signals

Name
void glassInnerFilterChanged(QVector3D )
void glassOuterFilterChanged(QVector3D )
void usesReflectionMapChanged(bool )
void reflectionMapChanged(Qt3DRender::QAbstractTexture * )
void reflectionGainChanged(float )
void reflectionInnerFilterChanged(QVector3D )
void reflectionOuterFilterChanged(QVector3D )
void usesNormalMapChanged(bool )
void normalMapChanged(Qt3DRender::QAbstractTexture * )
void normalMapGainChanged(float )
void normalScalingChanged(QVector3D )
void normalDisturbChanged(QVector2D )
void postVertexColorChanged(float )
void postGainChanged(float )
void gltfYUpChanged(bool )

Public Functions

Name
Q_INVOKABLE Iro2GlassEquiRectProperties(Qt3DCore::QNode * parent =nullptr)
~Iro2GlassEquiRectProperties()
virtual Qt3DRender::QShaderData * shaderData() const override
QVector3D glassInnerFilter() const
QVector3D glassOuterFilter() const
bool usesReflectionMap() const
Qt3DRender::QAbstractTexture * reflectionMap() const
float reflectionGain() const
QVector3D reflectionInnerFilter() const
QVector3D reflectionOuterFilter() const
bool usesNormalMap() const
Qt3DRender::QAbstractTexture * normalMap() const
float normalMapGain() const
QVector3D normalScaling() const
QVector2D normalDisturb() const
float postVertexColor() const
float postGain() const
bool gltfYUp() const

Public Properties

Name
QVector3D glassInnerFilter
QVector3D glassOuterFilter
bool usesReflectionMap
Qt3DRender::QAbstractTexture * reflectionMap
float reflectionGain
QVector3D reflectionInnerFilter
QVector3D reflectionOuterFilter
bool usesNormalMap
Qt3DRender::QAbstractTexture * normalMap
float normalMapGain
QVector3D normalScaling
QVector2D normalDisturb
float postVertexColor
float postGain
bool gltfYUp

Additional inherited members

Public Types inherited from Kuesa::Qt3D::GLTF2MaterialProperties

Name
enum class ColorSpace { Linear, sRGB}

Public Slots inherited from Kuesa::Qt3D::GLTF2MaterialProperties

Name
void setBaseColorUsesTexCoord1(bool baseColorUsesTexCoord1)
void setBaseColorFactor(const QColor & baseColorFactor)
void setBaseColorMap(Qt3DRender::QAbstractTexture * baseColorMap)
void setAlphaCutoff(float alphaCutoff)
void setOutputColorSpace(ColorSpace colorSpace)
void setReceivesShadows(bool receivesShadows)
void setShadowMapDepthTexture(Qt3DRender::QAbstractTexture * depthTexture)
void setShadowMapCubeDepthTexture(Qt3DRender::QAbstractTexture * cubeMapDepthTexture)

Public Signals inherited from Kuesa::Qt3D::GLTF2MaterialProperties

Name
void baseColorUsesTexCoord1Changed(bool )
void baseColorFactorChanged(const QColor & baseColorFactor)
void baseColorMapChanged(Qt3DRender::QAbstractTexture * baseColorMap)
void alphaCutoffChanged(float alphaCutoff)
void receivesShadowsChanged(bool receivesShadows)
void shadowMapDepthTextureChanged(Qt3DRender::QAbstractTexture * depthTexture)
void shadowMapCubeDepthTextureChanged(Qt3DRender::QAbstractTexture * cubeMapDepthTexture)
void outputColorSpaceChanged(ColorSpace colorSpace)

Public Functions inherited from Kuesa::Qt3D::GLTF2MaterialProperties

Name
GLTF2MaterialProperties(Qt3DCore::QNode * parent =nullptr)
~GLTF2MaterialProperties()
bool isBaseColorUsingTexCoord1() const
QColor baseColorFactor() const
Qt3DRender::QAbstractTexture * baseColorMap() const
float alphaCutoff() const
ColorSpace outputColorSpace() const
void addClientMaterial(Qt3DRender::QMaterial * material)
QVector< Qt3DRender::QMaterial * > clientMaterials() const
bool receivesShadows() const
Qt3DRender::QAbstractTexture * shadowMapDepthTexture() const
Qt3DRender::QAbstractTexture * shadowMapCubeDepthTexture() const

Public Properties inherited from Kuesa::Qt3D::GLTF2MaterialProperties

Name
bool baseColorUsesTexCoord1
QColor baseColorFactor
Qt3DRender::QAbstractTexture * baseColorMap
float alphaCutoff
bool receivesShadows
ColorSpace outputColorSpace

Detailed Description

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class Kuesa::Qt3D::Iro2GlassEquiRectProperties;

Kuesa::Qt3D::Iro2GlassEquiRectProperties holds the properties controlling the visual appearance of a Iro2GlassEquiRectMaterial instance.

Since: Kuesa 2.0

Public Slots Documentation

slot setGlassInnerFilter

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void setGlassInnerFilter(
    const QVector3D & glassInnerFilter
)

slot setGlassOuterFilter

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void setGlassOuterFilter(
    const QVector3D & glassOuterFilter
)

slot setUsesReflectionMap

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void setUsesReflectionMap(
    bool usesReflectionMap
)

slot setReflectionMap

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void setReflectionMap(
    Qt3DRender::QAbstractTexture * reflectionMap
)

slot setReflectionGain

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void setReflectionGain(
    float reflectionGain
)

slot setReflectionInnerFilter

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void setReflectionInnerFilter(
    const QVector3D & reflectionInnerFilter
)

slot setReflectionOuterFilter

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void setReflectionOuterFilter(
    const QVector3D & reflectionOuterFilter
)

slot setUsesNormalMap

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void setUsesNormalMap(
    bool usesNormalMap
)

slot setNormalMap

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void setNormalMap(
    Qt3DRender::QAbstractTexture * normalMap
)

slot setNormalMapGain

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void setNormalMapGain(
    float normalMapGain
)

slot setNormalScaling

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void setNormalScaling(
    const QVector3D & normalScaling
)

slot setNormalDisturb

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void setNormalDisturb(
    const QVector2D & normalDisturb
)

slot setPostVertexColor

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void setPostVertexColor(
    float postVertexColor
)

slot setPostGain

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void setPostGain(
    float postGain
)

slot setGltfYUp

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void setGltfYUp(
    bool gltfYUp
)

Public Signals Documentation

signal glassInnerFilterChanged

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void glassInnerFilterChanged(
    QVector3D 
)

signal glassOuterFilterChanged

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void glassOuterFilterChanged(
    QVector3D 
)

signal usesReflectionMapChanged

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void usesReflectionMapChanged(
    bool 
)

signal reflectionMapChanged

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void reflectionMapChanged(
    Qt3DRender::QAbstractTexture * 
)

signal reflectionGainChanged

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void reflectionGainChanged(
    float 
)

signal reflectionInnerFilterChanged

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void reflectionInnerFilterChanged(
    QVector3D 
)

signal reflectionOuterFilterChanged

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void reflectionOuterFilterChanged(
    QVector3D 
)

signal usesNormalMapChanged

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void usesNormalMapChanged(
    bool 
)

signal normalMapChanged

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void normalMapChanged(
    Qt3DRender::QAbstractTexture * 
)

signal normalMapGainChanged

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void normalMapGainChanged(
    float 
)

signal normalScalingChanged

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void normalScalingChanged(
    QVector3D 
)

signal normalDisturbChanged

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void normalDisturbChanged(
    QVector2D 
)

signal postVertexColorChanged

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void postVertexColorChanged(
    float 
)

signal postGainChanged

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void postGainChanged(
    float 
)

signal gltfYUpChanged

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void gltfYUpChanged(
    bool 
)

Public Functions Documentation

function Iro2GlassEquiRectProperties

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explicit Q_INVOKABLE Iro2GlassEquiRectProperties(
    Qt3DCore::QNode * parent =nullptr
)

function ~Iro2GlassEquiRectProperties

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~Iro2GlassEquiRectProperties()

function shaderData

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virtual Qt3DRender::QShaderData * shaderData() const override

Reimplements: Kuesa::Qt3D::GLTF2MaterialProperties::shaderData

function glassInnerFilter

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QVector3D glassInnerFilter() const

function glassOuterFilter

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QVector3D glassOuterFilter() const

function usesReflectionMap

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bool usesReflectionMap() const

function reflectionMap

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Qt3DRender::QAbstractTexture * reflectionMap() const

function reflectionGain

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float reflectionGain() const

function reflectionInnerFilter

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QVector3D reflectionInnerFilter() const

function reflectionOuterFilter

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QVector3D reflectionOuterFilter() const

function usesNormalMap

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bool usesNormalMap() const

function normalMap

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Qt3DRender::QAbstractTexture * normalMap() const

function normalMapGain

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float normalMapGain() const

function normalScaling

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QVector3D normalScaling() const

function normalDisturb

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QVector2D normalDisturb() const

function postVertexColor

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float postVertexColor() const

function postGain

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float postGain() const

function gltfYUp

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bool gltfYUp() const

Public Property Documentation

property glassInnerFilter

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QVector3D glassInnerFilter;

Specifies the glass inner color filter to be applied based on fresnel.

property glassOuterFilter

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QVector3D glassOuterFilter;

Specifies the glass outer color filter to be applied based on fresnel.

property usesReflectionMap

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bool usesReflectionMap;

Specifies whether we use a reflection map or not.

property reflectionMap

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Qt3DRender::QAbstractTexture * reflectionMap;

property reflectionGain

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float reflectionGain;

Specifies the gain factor to be applied to the spherical environment map lookup.

property reflectionInnerFilter

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QVector3D reflectionInnerFilter;

Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

property reflectionOuterFilter

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QVector3D reflectionOuterFilter;

Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

property usesNormalMap

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bool usesNormalMap;

Specifies whether we use a normal map or not.

property normalMap

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Qt3DRender::QAbstractTexture * normalMap;

property normalMapGain

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float normalMapGain;

Specifies the strength of the normal map.

property normalScaling

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QVector3D normalScaling;

Specifies a factor to be applied to the normal.

property normalDisturb

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QVector2D normalDisturb;

Specifies a disturbance factor that will be added to the normal

property postVertexColor

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float postVertexColor;

Specifies the factor which controls how much of the per vertex color we want to transmit.

property postGain

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float postGain;

Specifies the gain factor to be applied to the final result.

property gltfYUp

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bool gltfYUp;

Specifies whether this material should consider the Y and Z axis as being inverted.


Updated on 2023-07-03 at 11:02:10 +0000