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Kuesa::Qt3D::SteppedAnimationPlayer

Module: Kuesa Qt 3D API

SteppedAnimationPlayer is an utility class that automatically stops a set of animations when the "up" signal of an AnimationPulse is emitted. More...

#include <Kuesa/Qt3D/api/steppedanimationplayer.h>

Inherits from Kuesa::Qt3D::AnimationPulse, Kuesa::Qt3D::AnimationPlayer, Kuesa::Qt3D::KuesaNode, Qt3DCore::QNode

Public Signals

Name
void animationNamesChanged()

Public Functions

Name
SteppedAnimationPlayer(Qt3DCore::QNode * parent =nullptr)
QStringList animationNames() const
void setAnimationNames(const QStringList & animationNames)

Public Properties

Name
QStringList animationNames

Additional inherited members

Public Signals inherited from Kuesa::Qt3D::AnimationPulse

Name
void up()
void down()
void pulseChanged(float pulse)

Public Functions inherited from Kuesa::Qt3D::AnimationPulse

Name
AnimationPulse(Qt3DCore::QNode * parent =nullptr)
float pulse() const

Public Properties inherited from Kuesa::Qt3D::AnimationPulse

Name
float pulse

Public Types inherited from Kuesa::Qt3D::AnimationPlayer

Name
enum Loops { Infinite}

Public Slots inherited from Kuesa::Qt3D::AnimationPlayer

Name
void setClip(const QString & clip)
void setMapper(const QString & mapper)
void setRunning(bool running)
void setLoopCount(int loops)
void setClock(Qt3DAnimation::QClock * clock)
void setNormalizedTime(float timeFraction)
void start(int delay =0)
void stop()
void reset()
void restart(int delay =0)
void run(float fromTimeFraction, float toTimeFraction)

Public Signals inherited from Kuesa::Qt3D::AnimationPlayer

Name
void statusChanged(Kuesa::Qt3D::AnimationPlayer::Status status)
void clipChanged(const QString & clip)
void mapperChanged(const QString & mapper)
void runningChanged(bool running)
void loopCountChanged(int loops)
void clockChanged(Qt3DAnimation::QClock * clock)
void normalizedTimeChanged(float index)
void durationChanged(float duration)
void currentLoopChanged(int currentLoop)

Public Functions inherited from Kuesa::Qt3D::AnimationPlayer

Name
Q_ENUM(Loops )
Q_ENUM(Status) explicit AnimationPlayer(Qt3DCore ~AnimationPlayer()
Status status() const
QString clip() const
QString mapper() const
bool isRunning() const
int loopCount() const
int currentLoop() const
Qt3DAnimation::QClock * clock() const
float normalizedTime() const
float duration() const
QVector< Qt3DCore::QNode * > targets() const
AnimationPlayer::targets returns the list of currently defined targets for animations.
void addTarget(Qt3DCore::QNode * target)
AnimationPlayer::addTarget adds a node target as a target for the animation.
void removeTarget(Qt3DCore::QNode * target)

Public Properties inherited from Kuesa::Qt3D::AnimationPlayer

Name
Status status
the current status of the player
QString clip
the name of the clip asset.
QString mapper
the name of the mapper asset.
bool running
controls if the animation is running or not
int loops
controls the number of time the animation should repeat.
int currentLoop
Qt3DAnimation::QClock * clock
instance of Qt3DAnimation::QClock used to control animation speed and direction
float normalizedTime
progress of the animation as a uniform value between 0. and 1.
float duration
duration of the animation in secconds

Public Slots inherited from Kuesa::Qt3D::KuesaNode

Name
void setSceneEntity(Kuesa::Qt3D::SceneEntity * sceneEntity)

Public Signals inherited from Kuesa::Qt3D::KuesaNode

Name
void sceneEntityChanged(Kuesa::Qt3D::SceneEntity * sceneEntity)

Public Functions inherited from Kuesa::Qt3D::KuesaNode

Name
KuesaNode(Qt3DCore::QNode * parent =nullptr)
SceneEntity * sceneEntity() const

Public Properties inherited from Kuesa::Qt3D::KuesaNode

Name
Kuesa::Qt3D::SceneEntity * sceneEntity

Protected Attributes inherited from Kuesa::Qt3D::KuesaNode

Name
SceneEntity * m_sceneEntity

Detailed Description

1
class Kuesa::Qt3D::SteppedAnimationPlayer;

SteppedAnimationPlayer is an utility class that automatically stops a set of animations when the "up" signal of an AnimationPulse is emitted.

Since: Kuesa 2.0

Given a list of animation names, it will create a Kuesa::Qt3D::AnimationPlayer for each. The running state of each of these Kuesa::Qt3D::AnimationPlayer will match the running state of the Kuesa::Qt3D::SteppedAnimationPlayer. Therefore, when the Kuesa::Qt3D::SteppedAnimationPlayer starts, all the animations will start.

When the "up" signal of the Kuesa::Qt3D::SteppedAnimationPlayer is triggered, the Kuesa::Qt3D::SteppedAnimationPlayer and all the animations will stop.

Public Signals Documentation

signal animationNamesChanged

1
void animationNamesChanged()

Public Functions Documentation

function SteppedAnimationPlayer

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2
3
explicit SteppedAnimationPlayer(
    Qt3DCore::QNode * parent =nullptr
)

function animationNames

1
QStringList animationNames() const

function setAnimationNames

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2
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void setAnimationNames(
    const QStringList & animationNames
)

Public Property Documentation

property animationNames

1
QStringList animationNames;

Holds the names of the animations that are controlled by this Kuesa::Qt3D::SteppedAnimationPlayer


Updated on 2023-07-03 at 11:02:09 +0000