Kuesa::Serenity::SceneGenerator
#include <scenegenerator.h>
Inherits from GLTF2Import::GLTF2SceneGenerator< NodeEntity, MeshPrimitivesForMesh, ::Serenity::Texture *, ClipAndMapper, MaterialAndIndex >
Public Types
Public Functions
Public Types Documentation
using SceneGraphResources
| using Kuesa::Serenity::SceneGenerator::SceneGraphResources = decltype(m_resources)::element_type;
|
Public Functions Documentation
function SceneGenerator
| explicit SceneGenerator(
AssetCollections * collections =nullptr,
::Serenity::LayerManager * layerManager =nullptr,
bool assignNames =false
)
|
function generateContent
function sceneRoots
| inline const std::vector<::Serenity::Entity * > & sceneRoots() const
|
function initializeStaticResources
| static void initializeStaticResources()
|
Updated on 2023-07-03 at 11:02:07 +0000