Kuesa::Serenity::SceneGenerator¶
#include <scenegenerator.h>
Inherits from GLTF2Import::GLTF2SceneGenerator< NodeEntity, MeshPrimitivesForMesh, ::Serenity::Texture *, ClipAndMapper, MaterialAndIndex >
Public Types¶
| Name | |
|---|---|
| using decltype(m_resources)::element_type | SceneGraphResources | 
Public Functions¶
| Name | |
|---|---|
| SceneGenerator(AssetCollections * collections =nullptr, ::Serenity::LayerManager * layerManager =nullptr, bool assignNames =false) | |
| void | generateContent() | 
| const std::vector<::Serenity::Entity * > & | sceneRoots() const | 
| void | initializeStaticResources() | 
Public Types Documentation¶
using SceneGraphResources¶
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Public Functions Documentation¶
function SceneGenerator¶
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function generateContent¶
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function sceneRoots¶
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function initializeStaticResources¶
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Updated on 2023-07-03 at 11:02:07 +0000