\l references - Use \ref instead¶
Page Kuesa Iro Materials
- Materials} {Kuesa custom material glTF extension mecanism}. Second, they are easier to edit and work with. This is especially true when using the the Blender addon provided by Kuesa Studio which gives artists a real time preview of the IroMaterials.
Page Kuesa Many Ducks C++ Example
- {Kuesa::Qt3D::MeshInstantiator} class. {DepthOfFieldEffect}.
Page Kuesa Placeholders
- position of an Entity in the scene, beyong that by providing access to positioning as well as sizing information. {Kuesa::Qt3D::PlaceholderTracker} objects. {Kuesa::Qt3D::PlaceholderTracker}. On the tracker, scene size and camera should be specified. Optionally a target can be set on which the x, y, width and height properties will be set automatically. {KuesaUtils::View3DScene} is to simply do: camera and viewport size. {Kuesa::Qt3D::PlaceholderTracker}. On the tracker, scene size and camera should be specified. Optionally a target can be set on which the x, y, width and height properties will be set automatically. viewport size.
Page Kuesa post-processing effects
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- A quad on which the effect will be rendered, which can be provided by the } FullScreenQuad convenience class. class is provided. It renders a given material in a plane mesh.
- {Kuesa::Qt3D::View} {Views} can give you more control on the order in which rendering takes place. For instance, you might want to render the reflections after having rendered a background plane. [CPP] {Kuesa::Qt3D::ForwardRenderer} {ForwardRenderer} or the {Kuesa::Qt3D::View} {View} instances defined in the framegraph. {ReflectionPlane} instances by name, either directly from the {Kuesa::Qt3D::ReflectionPlaneCollection} {ReflectionPlaneCollection} if using C++ or though the use of the {GLTF2Importer} referencing a SceneEntity all reflection planes found while parsing while be added to the {Kuesa::Qt3D::ReflectionPlaneCollection} {ReflectionPlaneCollection} of the scene entity.
Member Kuesa::Qt3D::AbstractPostProcessingEffect::frameGraphSubTree () const =0
- QFrameGraph will need to unparent it to avoid it being deleted twice.
Member Kuesa::Qt3D::AbstractPostProcessingEffect::layers () const =0
- The behaviour is undefined if this function returns an empty container: there must always be at least one layer.
Member Kuesa::Qt3D::GLTF2MaterialEffect::usingSkinning
- enabled on the taken into account.
Class Kuesa::Qt3D::Iro2PlanarReflectionEquiRectMaterial
Class Kuesa::Qt3D::Iro2PlanarReflectionSemMaterial
Member Kuesa::Qt3D::MeshInstantiator::entityName
- and instantiated.
Class Kuesa::Qt3D::Placeholder
- Read more about
Class Kuesa::Qt3D::PlaceholderTracker
- {Kuesa::Qt3D::Placeholder} facing the camera to screen space. setting the x, y, width and height properties of a target QObject to match the projected rectangle
Class Kuesa::Qt3D::ReflectionPlane
Member Kuesa::Qt3D::SceneEntity::brdfLut () const
Class Kuesa::Qt3D::ToneMappingAndGammaCorrectionEffect
Class KuesaUtils::SceneConfiguration
- {KuesaUtils::View3DScene} provides a new way to architecture such type of applications. The idea is to instantiate the View3DScene once and use its View3DScene::activeScene property to point to different {KuesaUtils::SceneConfiguration} instances. Internally, when the active scene is changed, the new glTF2 file will be loaded and assets needed created while previous glTF2 file and assets unloaded. {KuesaUtils::SceneConfiguration::unloadingDone} can be used to watch which state the SceneConfiguration is in and react accordingly.
Class KuesaUtils::View3DScene
- {Kuesa::Qt3D::GLTF2Importer} and sets up a ForwardRenderer framegraph. {View3DScene::readyChanged} can be used to detect when the scene is visible on screen and therefore synchronize with other aspect of your application. defined on the activeScene will be added. Additionally, the View3DScene will take care of populating the camera, screenSize and sceneEntity properties.
Member KuesaUtils::View3DScene::activeScene
- {KuesaUtils::View3DScene::cameraName} as well as the {Kuesa::Qt3D::AnimationPlayer} and TransformTracker instances will be automatically set based on the values provided by the SceneConfiguration. This a more convenient way of specifying content when dealing with multiple scenes.
Member KuesaUtils::View3DScene::reflectionPlaneName
- {Kuesa::Qt3D::ReflectionPlane} matching the name from the collection and set it on the ForwardRenderer framegraph views.
Member KuesaUtils::View3DScene::renderSettings
- instance wrapped around by the View3DScene.
Member KuesaUtils::View3DScene::setActiveScene (SceneConfiguration *scene)
- {KuesaUtils::View3DScene::cameraName} as well as the AnimationPlayer and TransformTracker instances will be automatically set based on the values provided by the SceneConfiguration. If null, all of these will be cleared.
Updated on 2023-07-03 at 11:02:17 +0000