Kuesa::Qt3D::MeshParserUtils
Functions
|
Name |
void |
createTangentForGeometry(QGeometry * geometry, QGeometryRenderer::PrimitiveType primitiveType) |
bool |
needsTangentAttribute(const QGeometry * geometry, QGeometryRenderer::PrimitiveType primitiveType) |
bool |
generatePrecomputedTangentAttribute(QGeometryRenderer * mesh, Kuesa::GLTF2Import::Mesh & gltfMesh, int32_t primitiveNumber, Kuesa::GLTF2Import::GLTF2Context * context) |
bool |
geometryIsGLTF2Valid(QGeometry * geometry) |
bool |
needsNormalAttribute(const QGeometry * geometry, QGeometryRenderer::PrimitiveType primitiveType) |
void |
createNormalsForGeometry(QGeometry * geometry, QGeometryRenderer::PrimitiveType primitiveType) |
bool |
generatePrecomputedNormalAttribute(QGeometryRenderer * mesh, Kuesa::GLTF2Import::Mesh & gltfMesh, int32_t primitiveNumber, Kuesa::GLTF2Import::GLTF2Context * context) |
Functions Documentation
function createTangentForGeometry
| void createTangentForGeometry(
QGeometry * geometry,
QGeometryRenderer::PrimitiveType primitiveType
)
|
function needsTangentAttribute
| bool needsTangentAttribute(
const QGeometry * geometry,
QGeometryRenderer::PrimitiveType primitiveType
)
|
function generatePrecomputedTangentAttribute
| bool generatePrecomputedTangentAttribute(
QGeometryRenderer * mesh,
Kuesa::GLTF2Import::Mesh & gltfMesh,
int32_t primitiveNumber,
Kuesa::GLTF2Import::GLTF2Context * context
)
|
function geometryIsGLTF2Valid
| bool geometryIsGLTF2Valid(
QGeometry * geometry
)
|
function needsNormalAttribute
| bool needsNormalAttribute(
const QGeometry * geometry,
QGeometryRenderer::PrimitiveType primitiveType
)
|
function createNormalsForGeometry
| void createNormalsForGeometry(
QGeometry * geometry,
QGeometryRenderer::PrimitiveType primitiveType
)
|
function generatePrecomputedNormalAttribute
| bool generatePrecomputedNormalAttribute(
QGeometryRenderer * mesh,
Kuesa::GLTF2Import::Mesh & gltfMesh,
int32_t primitiveNumber,
Kuesa::GLTF2Import::GLTF2Context * context
)
|
Updated on 2023-07-03 at 11:02:06 +0000