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\qmlproperty references - merge into .qml files

Member Kuesa::Qt3D::DirectionalLight::direction

  • Specifies the direction of the light. If the directionType is Local, the light direction wil lbe transformed by any rotations in parent nodes. If the directionType is World, the direction is unaffected by any transformations in parent nodes.

Member Kuesa::Qt3D::DirectionalLight::directionMode

  • Specifies whether the direction property should be interpreted as a world or local direction. Local directions inherit parent node rotation transformations and World directions do not. The default is World.

Member Kuesa::Qt3D::ForwardRendererExtension::ForwardRendererExtension (QObject *parent=nullptr)

  • List of sub views of the scene to be rendered.

Member Kuesa::Qt3D::GLTF2MaterialProperties::receivesShadows

  • Specifies whether a surface should show any shadows that are cast on it. This Default is true

Member Kuesa::Qt3D::Iro2AlphaEquiRectMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::alphaGain

  • Specifies the overall gain factor to apply to the alpha channel.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::innerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::outerAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2AlphaEquiRectProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2AlphaSemMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::alphaGain

  • Specifies the overall gain factor to apply to the alpha channel.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::innerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2AlphaSemProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::outerAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2AlphaSemProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::diffuseGain

  • Specifies the gain to apply to the diffuse color.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::diffuseInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::diffuseOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::usesDiffuseMap

  • Specifies whether we use a diffuse map or not.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2DiffuseEquiRectProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2DiffuseSemMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::diffuseGain

  • Specifies the gain to apply to the diffuse color.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::diffuseInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::diffuseOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::usesDiffuseMap

  • Specifies whether we use a diffuse map or not.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2DiffuseSemProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2GlassEquiRectMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::glassInnerFilter

  • Specifies the glass inner color filter to be applied based on fresnel.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::glassOuterFilter

  • Specifies the glass outer color filter to be applied based on fresnel.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2GlassEquiRectProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2GlassSemMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2GlassSemProperties::glassInnerFilter

  • Specifies the glass inner color filter to be applied based on fresnel.

Member Kuesa::Qt3D::Iro2GlassSemProperties::glassOuterFilter

  • Specifies the glass outer color filter to be applied based on fresnel.

Member Kuesa::Qt3D::Iro2GlassSemProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2GlassSemProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2GlassSemProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2GlassSemProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2GlassSemProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2GlassSemProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2GlassSemProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassSemProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassSemProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2GlassSemProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2GlassSemProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::Iro2MatteAlphaMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::alphaGain

  • Specifies the overall gain factor to apply to the alpha channel.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::innerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::matteGain

  • Specifies the gain to apply to the matte color.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::matteInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the matte map lookup.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::matteOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the matte map lookup.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::outerAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2MatteAlphaProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::alphaGain

  • Specifies the overall gain factor to apply to the alpha channel.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::innerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::outerAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionEquiRectProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::alphaGain

  • Specifies the overall gain factor to apply to the alpha channel.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::innerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::normalMapGain

  • Specifies the strength of the normal map.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::outerAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::Iro2PlanarReflectionSemProperties::usesNormalMap

  • Specifies whether we use a normal map or not.

Member Kuesa::Qt3D::IroDiffuseAlphaMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::alphaGain

  • Specifies the gain to apply to the alpha of the reflection map lookup.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::projectReflectionMap

  • Specifies whether equirectangular projection should be used for lookups on the reflection map.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::reflectionInnerAlpha

  • Specifies the inner alpha factor to be applied.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::reflectionOuterAlpha

  • Specifies the outer alpha factor to be applied.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseAlphaProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::IroDiffuseHemiMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::diffuseGain

  • Specifies the gain factor to be applied to the diffuse map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::diffuseInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::diffuseOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::gltfYUp

  • Specifies whether this material should consider the Y and Z axis as being inverted.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::IroDiffuseHemiProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::postHemiFilter

  • Specifies the color to be applied to the lower hemisphere. It is multiplied like a negative diffuse light coming from below.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::projectReflectionMap

  • Specifies whether equirectangular projection should be used for lookups on the reflection map.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::usesDiffuseMap

  • Specifies whether we use a diffuse map or not.

Member Kuesa::Qt3D::IroDiffuseHemiProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::IroDiffuseMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroDiffuseProperties::diffuseGain

  • Specifies the gain to apply to the diffuse color.

Member Kuesa::Qt3D::IroDiffuseProperties::diffuseInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroDiffuseProperties::diffuseOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroDiffuseProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::IroDiffuseProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::IroDiffuseProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroDiffuseProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroDiffuseProperties::projectReflectionMap

  • Specifies whether equirectangular projection should be used for lookups on the reflection map.

Member Kuesa::Qt3D::IroDiffuseProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroDiffuseProperties::usesDiffuseMap

  • Specifies whether we use a diffuse map or not.

Member Kuesa::Qt3D::IroDiffuseProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::IroGlassAddMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroGlassAddProperties::diffuseInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroGlassAddProperties::diffuseOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the diffuse map lookup.

Member Kuesa::Qt3D::IroGlassAddProperties::glassInnerFilter

  • Specifies the glass inner color filter to be applied based on fresnel.

Member Kuesa::Qt3D::IroGlassAddProperties::glassOuterFilter

  • Specifies the glass outer color filter to be applied based on fresnel.

Member Kuesa::Qt3D::IroGlassAddProperties::normalDisturb

  • Specifies a disturbance factor that will be added to the normal

Member Kuesa::Qt3D::IroGlassAddProperties::normalScaling

  • Specifies a factor to be applied to the normal.

Member Kuesa::Qt3D::IroGlassAddProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroGlassAddProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroGlassAddProperties::projectReflectionMap

  • Specifies whether equirectangular projection should be used for lookups on the reflection map.

Member Kuesa::Qt3D::IroGlassAddProperties::reflectionGain

  • Specifies the gain factor to be applied to the spherical environment map lookup.

Member Kuesa::Qt3D::IroGlassAddProperties::reflectionInnerFilter

  • Specifies the inner color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroGlassAddProperties::reflectionOuterFilter

  • Specifies the outer color filter to be applied based on fresnel on the spherical environment map lookup.

Member Kuesa::Qt3D::IroGlassAddProperties::usesReflectionMap

  • Specifies whether we use a reflection map or not.

Member Kuesa::Qt3D::IroMatteAddMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteAddProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteAddProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteAddProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteAddProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteAddProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteAddProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::IroMatteAlphaMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteAlphaProperties::matteAlphaGain

  • Specifies the gain applied to the alpha of the matte map lookup.

Member Kuesa::Qt3D::IroMatteAlphaProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteAlphaProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteAlphaProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteAlphaProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteAlphaProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteAlphaProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::IroMatteBackgroundMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteBackgroundProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::IroMatteMultMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteMultProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteMultProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteMultProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteMultProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteMultProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteMultProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::IroMatteOpaqueMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteOpaqueProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::IroMatteSkyboxMaterial::materialProperties () const

  • The properties defining the appearance of the material.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::matteFilter

  • Specifies the color filter to be applied on the matte map lookup.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::matteGain

  • Specifies the gain applied to the rgb components of the matte map lookup.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::postGain

  • Specifies the gain factor to be applied to the final result.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::postVertexColor

  • Specifies the factor which controls how much of the per vertex color we want to transmit.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::usesMatteMap

  • Specifies whether we use a matte map or not.

Member Kuesa::Qt3D::IroMatteSkyboxProperties::uvOffset

  • Applies an offset to texture lookup.

Member Kuesa::Qt3D::PointLight::range

  • Specifies the destance at which the light intensity may be considered to have reached zero and has no effect. A range of 0 (default) indicates infinite range

Member Kuesa::Qt3D::ReflectionPlaneExtension::ReflectionPlaneExtension (QObject *parent=nullptr)

  • The list of visible layers that are used to select what is reflected. If no layers are specified, uses the same set of layers as the view.

Member Kuesa::Qt3D::ShadowCastingLight::castsShadows

  • Specifies whether or not the light casts shadows.

Member Kuesa::Qt3D::ShadowCastingLight::nearPlane

  • Holds the distance from the light at which it should begin casting shadows. Setting this as large as possible while still including all shadow-casting objects will increase the precision of the shadowMap depth texture, reducing self-shadowing and "shadow-acne"

Member Kuesa::Qt3D::ShadowCastingLight::shadowMapBias

  • Holds the amount to offset the shadow map perpendicular to the surface when checking whether a surface is in shadow. This helps eliminate self-shadowing and "shadow-acne". Larger values reduce these effects but if the value is too large, objects can appear to float above their shadows.

Member Kuesa::Qt3D::ShadowCastingLight::softShadows

  • Determines whether shadow edges are soft or hard. Soft shadows look more realistic but can impact rendering performance

Member Kuesa::Qt3D::ShadowCastingLight::textureSize

  • Specifies the size of the texture to use for the shadowmap. Larger textures result in higher quality shadows

Member Kuesa::Qt3D::SpotLight::localDirection

  • Specifies the local direction of the spot light. Local direction is affected by parent transform rotations.

Member Kuesa::Qt3D::SpotLight::outerConeAngle

  • Specifies the cut off angle of the spot light. Objects outside this angle receives no light from the SpotLight. The value must be greater than innerConeAngle and less than or equal to 180. Specifies the angle from center of the spot light where light begins to fall off. The value must be greater than or equal to 0 and less than outerConeAngle.

Member Kuesa::Qt3D::SpotLight::range

  • Specifies the destance at which the light intensity may be considered to have reached zero and has no effect. A range of 0 (default) indicates infinite range

Member Kuesa::Qt3D::TextureTransform::TextureTransform (Qt3DCore::QNode *parent=nullptr)

Member Kuesa::Qt3D::ViewExtension::ViewExtension (QObject *parent=nullptr)

  • List of postprocessing effects to perform. They are executed in the order of declaration Inclusive of layers that are selected to render the scene. If nothing is set, no layer filtering takes place and everything is selected. List of reflection planes to used when rendering the view.

Member KuesaUtils::SceneConfigurationItem::SceneConfigurationItem (QObject *parent=nullptr)


Updated on 2023-07-03 at 11:02:17 +0000