Kuesa::Serenity::NodeEntity¶ #include <scenegenerator.h> Public Attributes¶ Name bool isCamera int32_t cameraIdx ::Serenity::Entity * entity Public Attributes Documentation¶ variable isCamera¶ 1bool isCamera = false; variable cameraIdx¶ 1int32_t cameraIdx = 0; variable entity¶ 1::Serenity::Entity * entity = nullptr; Updated on 2023-07-03 at 11:02:07 +0000