KDGpu::GraphicsPipelineOptions
#include <graphics_pipeline_options.h>
Public Attributes
Public Attributes Documentation
variable label
variable shaderStages
| std::vector< ShaderStage > shaderStages;
|
variable layout
| Handle< PipelineLayout_t > layout;
|
variable vertex
variable renderTargets
| std::vector< RenderTargetOptions > renderTargets;
|
variable depthStencil
| DepthStencilOptions depthStencil;
|
variable primitive
| PrimitiveOptions primitive;
|
variable multisample
| MultisampleOptions multisample;
|
variable viewCount
| uint32_t viewCount { 1 };
|
variable dynamicState
| DynamicStateOptions dynamicState;
|
Updated on 2024-11-24 at 00:01:30 +0000