KDGpu::GraphicsPipelineOptions
#include <graphics_pipeline_options.h>
Public Attributes
Public Attributes Documentation
variable label
variable shaderStages
 | std::vector< ShaderStage > shaderStages;
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variable layout
 | Handle< PipelineLayout_t > layout;
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variable vertex
variable renderTargets
 | std::vector< RenderTargetOptions > renderTargets;
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variable depthStencil
 | DepthStencilOptions depthStencil;
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variable primitive
 | PrimitiveOptions primitive;
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variable multisample
 | MultisampleOptions multisample;
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variable viewCount
 | uint32_t viewCount { 1 };
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variable dynamicState
 | DynamicStateOptions dynamicState;
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Updated on 2025-07-08 at 12:01:11 +0000