KDGpu::RayTracingPipelineOptions¶
#include <raytracing_pipeline_options.h>
Public Attributes¶
Name | |
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std::string_view | label |
std::vector< ShaderStage > | shaderStages |
std::vector< RayTracingShaderGroupOptions > | shaderGroups |
Handle< PipelineLayout_t > | layout |
uint32_t | maxRecursionDepth |
Public Attributes Documentation¶
variable label¶
1 |
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variable shaderStages¶
1 |
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variable shaderGroups¶
1 |
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variable layout¶
1 |
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variable maxRecursionDepth¶
1 |
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Updated on 2024-11-24 at 00:04:04 +0000