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KDGpu::RayTracingPipelineOptions

#include <raytracing_pipeline_options.h>

Public Attributes

Name
std::string_view label
std::vector< ShaderStage > shaderStages
std::vector< RayTracingShaderGroupOptions > shaderGroups
Handle< PipelineLayout_t > layout
uint32_t maxRecursionDepth

Public Attributes Documentation

variable label

1
std::string_view label;

variable shaderStages

1
std::vector< ShaderStage > shaderStages;

variable shaderGroups

1
std::vector< RayTracingShaderGroupOptions > shaderGroups;

variable layout

1
Handle< PipelineLayout_t > layout;

variable maxRecursionDepth

1
uint32_t maxRecursionDepth { 0 };

Updated on 2024-07-12 at 03:09:27 +0000