KDGpu::RayTracingPipelineOptions
#include <raytracing_pipeline_options.h>
Public Attributes
Public Attributes Documentation
variable label
variable shaderStages
| std::vector< ShaderStage > shaderStages;
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variable shaderGroups
| std::vector< RayTracingShaderGroupOptions > shaderGroups;
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variable layout
| RequiredHandle< PipelineLayout_t > layout;
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variable maxRecursionDepth
| uint32_t maxRecursionDepth { 0 };
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variable pipelineCache
| OptionalHandle< PipelineCache_t > pipelineCache;
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Updated on 2026-02-28 at 00:01:08 +0000