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KDGpu::VulkanTexture

Module: Vulkan

VulkanTexture.

#include <vulkan_texture.h>

Inherits from KDGpu::ApiTexture

Public Functions

Name
VulkanTexture(VkImage _image, VmaAllocation _allocation, VmaAllocator _allocator, Format _format, Extent3D _extent, uint32_t _mipLevels, uint32_t _arrayLayers, TextureUsageFlags _usage, VulkanResourceManager * _vulkanResourceManager, const Handle< Device_t > & _deviceHandle, const MemoryHandle & _externalMemoryHandle, bool _ownedBySwapchain =false)
virtual void * map()
virtual void unmap()
virtual SubresourceLayout getSubresourceLayout(const TextureSubresource & subresource) const
virtual MemoryHandle externalMemoryHandle() const

Public Attributes

Name
VkImage image
VmaAllocation allocation
VmaAllocator allocator
void * mapped
Format format
Extent3D extent
uint32_t mipLevels
uint32_t arrayLayers
TextureUsageFlags usage
bool ownedBySwapchain
VulkanResourceManager * vulkanResourceManager
Handle< Device_t > deviceHandle
MemoryHandle m_externalMemoryHandle

Public Functions Documentation

function VulkanTexture

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explicit VulkanTexture(
    VkImage _image,
    VmaAllocation _allocation,
    VmaAllocator _allocator,
    Format _format,
    Extent3D _extent,
    uint32_t _mipLevels,
    uint32_t _arrayLayers,
    TextureUsageFlags _usage,
    VulkanResourceManager * _vulkanResourceManager,
    const Handle< Device_t > & _deviceHandle,
    const MemoryHandle & _externalMemoryHandle,
    bool _ownedBySwapchain =false
)

function map

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virtual void * map()

Reimplements: KDGpu::ApiTexture::map

function unmap

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virtual void unmap()

Reimplements: KDGpu::ApiTexture::unmap

function getSubresourceLayout

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virtual SubresourceLayout getSubresourceLayout(
    const TextureSubresource & subresource
) const

Reimplements: KDGpu::ApiTexture::getSubresourceLayout

function externalMemoryHandle

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virtual MemoryHandle externalMemoryHandle() const

Reimplements: KDGpu::ApiTexture::externalMemoryHandle

Public Attributes Documentation

variable image

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VkImage image { VK_NULL_HANDLE };

variable allocation

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VmaAllocation allocation { VK_NULL_HANDLE };

variable allocator

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VmaAllocator allocator { VK_NULL_HANDLE };

variable mapped

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void * mapped { nullptr };

variable format

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Format format;

variable extent

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Extent3D extent;

variable mipLevels

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uint32_t mipLevels;

variable arrayLayers

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uint32_t arrayLayers;

variable usage

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TextureUsageFlags usage;

variable ownedBySwapchain

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bool ownedBySwapchain { false };

variable vulkanResourceManager

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VulkanResourceManager * vulkanResourceManager { nullptr };

variable deviceHandle

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Handle< Device_t > deviceHandle;

variable m_externalMemoryHandle

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MemoryHandle m_externalMemoryHandle {};

Updated on 2024-11-25 at 00:15:04 +0000