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Kuesa::Serenity::Iro2GlassSemMaterial

Module: Kuesa Serenity API

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#include <Kuesa/Serenity/api/iro2-materials/iro2glasssem/iro2glasssemmaterial.h>

Inherits from Kuesa::Serenity::GLTF2Material, Serenity::Material

Public Classes

Name
struct UboData

Public Functions

Name
Iro2GlassSemMaterial()
~Iro2GlassSemMaterial()
std::vector< uint8_t > uboData(uint32_t set, uint32_t binding) const
virtual std::optional< ComponentCountAndGenerator > callBackAndComponentCountForPropertyName(const String & propertyName) override

Protected Functions

Name
virtual void updateShader()

Public Attributes

Name
Property< glm::vec3 > glassInnerFilter
Property< glm::vec3 > glassOuterFilter
Property< glm::vec3 > normalDisturb
Property< glm::vec3 > normalScaling
Property< glm::vec3 > reflectionInnerFilter
Property< glm::vec3 > reflectionOuterFilter
Property<::Serenity::Texture * > normalMap
Property<::Serenity::Texture * > reflectionMap
Property< float > normalMapGain
Property< float > postGain
Property< float > postVertexColor
Property< float > reflectionGain
Property< bool > gltfYUp
Property< bool > usesNormalMap
Property< bool > usesReflectionMap

Additional inherited members

Public Types inherited from Kuesa::Serenity::GLTF2Material

Name
enum BlendMode { Opaque, Blend, Mask}
enum MeshType { Skybox, Background, Regular}
using std::shared_ptr<::Serenity::AnimationCallback > CallBackPtr
using std::function< CallBackPtr(GLTF2Material *)> CallBackGenerator
using std::pair< int, CallBackGenerator > ComponentCountAndGenerator

Public Functions inherited from Kuesa::Serenity::GLTF2Material

Name
~GLTF2Material()
const MeshType meshType() const

Protected Functions inherited from Kuesa::Serenity::GLTF2Material

Name
GLTF2Material()

Public Attributes inherited from Kuesa::Serenity::GLTF2Material

Name
Property< bool > hasNormalAttribute
Property< bool > hasTangentAttribute
Property< bool > hasTexCoordAttribute
Property< bool > hasTexCoord1Attribute
Property< bool > hasColorAttribute
Property< bool > baseColorUsesTexCoord1
Property< Color > baseColorFactor
Property<::Serenity::Texture * > baseColorMap
Property< BlendMode > blendMode
Property< float > alphaCutOff

Protected Attributes inherited from Kuesa::Serenity::GLTF2Material

Name
MeshType m_meshType

Detailed Description

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class Kuesa::Serenity::Iro2GlassSemMaterial;

Since: Kuesa 2.0

\inherits{Kuesa::Serenity::GLTF2Material}

Public Functions Documentation

function Iro2GlassSemMaterial

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Iro2GlassSemMaterial()

function ~Iro2GlassSemMaterial

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~Iro2GlassSemMaterial()

function uboData

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std::vector< uint8_t > uboData(
    uint32_t set,
    uint32_t binding
) const

function callBackAndComponentCountForPropertyName

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virtual std::optional< ComponentCountAndGenerator > callBackAndComponentCountForPropertyName(
    const String & propertyName
) override

Reimplements: Kuesa::Serenity::GLTF2Material::callBackAndComponentCountForPropertyName

Protected Functions Documentation

function updateShader

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virtual void updateShader()

Public Attributes Documentation

variable glassInnerFilter

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Property< glm::vec3 > glassInnerFilter { { 0.0f, 0.0f, 0.0f } };

variable glassOuterFilter

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Property< glm::vec3 > glassOuterFilter { { 0.0f, 0.0f, 0.0f } };

variable normalDisturb

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Property< glm::vec3 > normalDisturb { { 0.0f, 0.0f, 0.0f } };

variable normalScaling

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Property< glm::vec3 > normalScaling { { 0.0f, 0.0f, 0.0f } };

variable reflectionInnerFilter

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Property< glm::vec3 > reflectionInnerFilter { { 0.0f, 0.0f, 0.0f } };

variable reflectionOuterFilter

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Property< glm::vec3 > reflectionOuterFilter { { 0.0f, 0.0f, 0.0f } };

variable normalMap

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Property<::Serenity::Texture * > normalMap { nullptr };

variable reflectionMap

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Property<::Serenity::Texture * > reflectionMap { nullptr };

variable normalMapGain

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Property< float > normalMapGain { 0.0f };

variable postGain

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Property< float > postGain { 0.0f };

variable postVertexColor

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Property< float > postVertexColor { 0.0f };

variable reflectionGain

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Property< float > reflectionGain { 0.0f };

variable gltfYUp

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Property< bool > gltfYUp { false };

variable usesNormalMap

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Property< bool > usesNormalMap { false };

variable usesReflectionMap

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Property< bool > usesReflectionMap { false };

Updated on 2022-10-18 at 11:12:51 +0200