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Kuesa::Serenity::MeshGenerator

#include <meshgenerator.h>

Public Types

Name
using std::unique_ptr<::Serenity::Mesh > MeshPrimitivePtr
using std::vector< MeshPrimitivePtr > MeshPrimitivesForMesh

Public Functions

Name
std::vector< MeshPrimitivesForMesh > generate(const GLTF2Import::GLTF2Context * context)
::Serenity::Format formatForAccessor(uint8_t dataSize, const GLTF2Import::Accessor::Type type)
bool checkVertexAttributeIsValid(const String & gltf2AttributeName, const GLTF2Import::Accessor & accessor)
uint32_t locationForAttribute(const String & attributeName, int32_t morphTargetAttributeIdx)

Public Types Documentation

using MeshPrimitivePtr

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using Kuesa::Serenity::MeshGenerator::MeshPrimitivePtr =  std::unique_ptr<::Serenity::Mesh>;

using MeshPrimitivesForMesh

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using Kuesa::Serenity::MeshGenerator::MeshPrimitivesForMesh =  std::vector<MeshPrimitivePtr>;

Public Functions Documentation

function generate

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std::vector< MeshPrimitivesForMesh > generate(
    const GLTF2Import::GLTF2Context * context
)

function formatForAccessor

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static ::Serenity::Format formatForAccessor(
    uint8_t dataSize,
    const GLTF2Import::Accessor::Type type
)

function checkVertexAttributeIsValid

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static bool checkVertexAttributeIsValid(
    const String & gltf2AttributeName,
    const GLTF2Import::Accessor & accessor
)

function locationForAttribute

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static uint32_t locationForAttribute(
    const String & attributeName,
    int32_t morphTargetAttributeIdx
)

Updated on 2022-10-18 at 11:12:51 +0200