#include <metallicroughnessmaterial.h>
Inherits from Kuesa::Serenity::GLTF2Material, Serenity::Material
Public Classes
Public Functions
Protected Functions
Public Attributes
Additional inherited members
Public Types inherited from Kuesa::Serenity::GLTF2Material
Public Functions inherited from Kuesa::Serenity::GLTF2Material
Protected Functions inherited from Kuesa::Serenity::GLTF2Material
Public Attributes inherited from Kuesa::Serenity::GLTF2Material
Protected Attributes inherited from Kuesa::Serenity::GLTF2Material
Public Functions Documentation
| MetallicRoughnessMaterial()
|
| ~MetallicRoughnessMaterial()
|
function uboData
| std::vector< uint8_t > uboData(
uint32_t set,
uint32_t binding
) const
|
Protected Functions Documentation
function updateShader
| virtual void updateShader()
|
Public Attributes Documentation
| Property< bool > metalRoughUsesTexCoord1 { false };
|
variable normalUsesTexCoord1
| Property< bool > normalUsesTexCoord1 { false };
|
variable aoUsesTexCoord1
| Property< bool > aoUsesTexCoord1 { false };
|
variable emissiveUsesTexCoord1
| Property< bool > emissiveUsesTexCoord1 { false };
|
| Property< float > metallicFactor { 0.0f };
|
variable roughnessFactor
| Property< float > roughnessFactor { 0.0f };
|
variable normalScale
| Property< float > normalScale { 1.0f };
|
variable emissiveFactor
| Property< Color > emissiveFactor { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
| Property<::Serenity::Texture * > metalRoughMap { nullptr };
|
variable normalMap
| Property<::Serenity::Texture * > normalMap { nullptr };
|
variable ambientOcclusionMap
| Property<::Serenity::Texture * > ambientOcclusionMap { nullptr };
|
variable emissiveMap
| Property<::Serenity::Texture * > emissiveMap { nullptr };
|
Updated on 2022-10-18 at 11:12:51 +0200