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Kuesa::Serenity::SceneGenerator

#include <scenegenerator.h>

Inherits from GLTF2Import::GLTF2SceneGenerator< NodeEntity, MeshPrimitivesForMesh, ::Serenity::Texture *, ClipAndMapper, MaterialAndIndex >

Public Types

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using decltype(m_resources)::element_type SceneGraphResources

Public Functions

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SceneGenerator(AssetCollections * collections =nullptr, ::Serenity::LayerManager * layerManager =nullptr, bool assignNames =false)
void generateContent()
const std::vector<::Serenity::Entity * > & sceneRoots() const
void initializeStaticResources()

Public Types Documentation

using SceneGraphResources

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using Kuesa::Serenity::SceneGenerator::SceneGraphResources =  decltype(m_resources)::element_type;

Public Functions Documentation

function SceneGenerator

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explicit SceneGenerator(
    AssetCollections * collections =nullptr,
    ::Serenity::LayerManager * layerManager =nullptr,
    bool assignNames =false
)

function generateContent

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void generateContent()

function sceneRoots

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inline const std::vector<::Serenity::Entity * > & sceneRoots() const

function initializeStaticResources

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static void initializeStaticResources()

Updated on 2022-10-18 at 11:12:51 +0200