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Kuesa::Serenity::NodeEntity

#include <scenegenerator.h>

Public Attributes

Name
bool isCamera
::Serenity::Entity * entity

Public Attributes Documentation

variable isCamera

1
bool isCamera = false;

variable entity

1
::Serenity::Entity * entity = nullptr;

Updated on 2022-10-18 at 11:12:51 +0200