Kuesa::Serenity::NodeEntity¶ #include <scenegenerator.h> Public Attributes¶ Name bool isCamera ::Serenity::Entity * entity Public Attributes Documentation¶ variable isCamera¶ 1bool isCamera = false; variable entity¶ 1::Serenity::Entity * entity = nullptr; Updated on 2022-10-18 at 11:12:51 +0200