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KDGpu::Texture

Module: Public API

Texture.

#include <texture.h>

Public Functions

Name
Texture()
~Texture()
Texture(Texture && other)
Texture & operator=(Texture && other)
Texture(const Texture & ) =delete
Texture & operator=(const Texture & ) =delete
const Handle< Texture_t > & handle() const
bool isValid() const
operator Handle< Texture_t >() const
TextureView createView(const TextureViewOptions & options =TextureViewOptions()) const
void * map()
void unmap()
SubresourceLayout getSubresourceLayout(const TextureSubresource & subresource =TextureSubresource()) const
bool generateMipMaps(Device & device, Queue & transferQueue, const TextureOptions & options, TextureLayout oldLayout, TextureLayout newLayout =TextureLayout::Undefined)
MemoryHandle externalMemoryHandle() const

Friends

Name
class Swapchain
class Device
class VulkanGraphicsApi
KDGPU_EXPORT bool operator==(const Texture & a, const Texture & b)

Public Functions Documentation

function Texture

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Texture()

function ~Texture

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~Texture()

function Texture

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Texture(
    Texture && other
)

function operator=

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Texture & operator=(
    Texture && other
)

function Texture

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Texture(
    const Texture & 
) =delete

function operator=

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Texture & operator=(
    const Texture & 
) =delete

function handle

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inline const Handle< Texture_t > & handle() const

function isValid

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inline bool isValid() const

function operator Handle< Texture_t >

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inline operator Handle< Texture_t >() const

function createView

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TextureView createView(
    const TextureViewOptions & options =TextureViewOptions()
) const

function map

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void * map()

function unmap

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void unmap()

function getSubresourceLayout

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SubresourceLayout getSubresourceLayout(
    const TextureSubresource & subresource =TextureSubresource()
) const

function generateMipMaps

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bool generateMipMaps(
    Device & device,
    Queue & transferQueue,
    const TextureOptions & options,
    TextureLayout oldLayout,
    TextureLayout newLayout =TextureLayout::Undefined
)

function externalMemoryHandle

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MemoryHandle externalMemoryHandle() const

Friends

friend Swapchain

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friend class Swapchain(
    Swapchain 
);

friend Device

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friend class Device(
    Device 
);

friend VulkanGraphicsApi

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friend class VulkanGraphicsApi(
    VulkanGraphicsApi 
);

friend operator==

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friend KDGPU_EXPORT bool operator==(
    const Texture & a,

    const Texture & b
);

Updated on 2024-07-12 at 03:09:29 +0000