KDGpu::GraphicsPipelineOptions
#include <graphics_pipeline_options.h>
Public Attributes
Friends
Public Attributes Documentation
variable label
variable shaderStages
 | std::vector< ShaderStage > shaderStages;
  | 
 
variable layout
 | Handle< PipelineLayout_t > layout;
  | 
 
variable vertex
variable renderTargets
 | std::vector< RenderTargetOptions > renderTargets;
  | 
 
variable depthStencil
 | DepthStencilOptions depthStencil;
  | 
 
variable primitive
 | PrimitiveOptions primitive;
  | 
 
variable multisample
 | MultisampleOptions multisample;
  | 
 
variable viewCount
 | uint32_t viewCount { 1 };
  | 
 
variable dynamicState
 | DynamicStateOptions dynamicState;
  | 
 
variable renderPass
 | Handle< RenderPass_t > renderPass;
  | 
 
variable subpassIndex
 | uint32_t subpassIndex { 0 };
  | 
 
Friends
friend operator==
 | friend bool operator==(
    const GraphicsPipelineOptions & ,
    const GraphicsPipelineOptions & 
);
  | 
 
Updated on 2025-11-02 at 00:01:41 +0000