KDGpu::GraphicsPipelineOptions
#include <graphics_pipeline_options.h>
Public Attributes
Public Attributes Documentation
variable label
variable shaderStages
| std::vector< ShaderStage > shaderStages;
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variable layout
| Handle< PipelineLayout_t > layout;
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variable vertex
variable renderTargets
| std::vector< RenderTargetOptions > renderTargets;
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variable depthStencil
| DepthStencilOptions depthStencil;
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variable primitive
| PrimitiveOptions primitive;
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variable multisample
| MultisampleOptions multisample;
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variable viewCount
| uint32_t viewCount { 1 };
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variable dynamicState
| DynamicStateOptions dynamicState;
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variable renderPass
| Handle< RenderPass_t > renderPass;
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variable subpassIndex
| uint32_t subpassIndex { 0 };
|
Updated on 2024-11-24 at 00:04:04 +0000