KDGpu::RenderPassCommandRecorder
Module: Public API
RenderPassCommandRecorder.
#include <render_pass_command_recorder.h>
Public Functions
|
Name |
|
~RenderPassCommandRecorder() |
|
RenderPassCommandRecorder(RenderPassCommandRecorder && other) |
RenderPassCommandRecorder & |
operator=(RenderPassCommandRecorder && other) |
|
RenderPassCommandRecorder(const RenderPassCommandRecorder & ) =delete |
RenderPassCommandRecorder & |
operator=(const RenderPassCommandRecorder & ) =delete |
const Handle< RenderPassCommandRecorder_t > & |
handle() const |
bool |
isValid() const |
|
operator Handle< RenderPassCommandRecorder_t >() const |
void |
setPipeline(const Handle< GraphicsPipeline_t > & pipeline) |
void |
setVertexBuffer(uint32_t index, const Handle< Buffer_t > & buffer, DeviceSize offset =0) |
void |
setIndexBuffer(const Handle< Buffer_t > & buffer, DeviceSize offset =0, IndexType indexType =IndexType::Uint32) |
void |
setBindGroup(uint32_t group, const Handle< BindGroup_t > & bindGroup, const Handle< PipelineLayout_t > & pipelineLayout =Handle< PipelineLayout_t >(), const std::vector< uint32_t > & dynamicBufferOffsets ={}) |
void |
setViewport(const Viewport & viewport) |
void |
setScissor(const Rect2D & scissor) |
void |
setStencilReference(StencilFaceFlags faceMask, int reference) |
void |
draw(const DrawCommand & drawCommand) |
void |
draw(const std::vector< DrawCommand > & drawCommands) |
void |
drawIndexed(const DrawIndexedCommand & drawCommand) |
void |
drawIndexed(const std::vector< DrawIndexedCommand > & drawCommands) |
void |
drawIndirect(const DrawIndirectCommand & drawCommand) |
void |
drawIndirect(const std::vector< DrawIndirectCommand > & drawCommands) |
void |
drawIndexedIndirect(const DrawIndexedIndirectCommand & drawCommand) |
void |
drawIndexedIndirect(const std::vector< DrawIndexedIndirectCommand > & drawCommands) |
void |
drawMeshTasks(const DrawMeshCommand & drawCommand) |
void |
drawMeshTasks(const std::vector< DrawMeshCommand > & drawCommands) |
void |
drawMeshTasksIndirect(const DrawMeshIndirectCommand & drawCommand) |
void |
drawMeshTasksIndirect(const std::vector< DrawMeshIndirectCommand > & drawCommands) |
void |
pushConstant(const PushConstantRange & constantRange, const void * data, const Handle< PipelineLayout_t > & pipelineLayout ={}) |
void |
nextSubpass() |
void |
end() |
Friends
Public Functions Documentation
function ~RenderPassCommandRecorder
| ~RenderPassCommandRecorder()
|
function RenderPassCommandRecorder
| RenderPassCommandRecorder(
RenderPassCommandRecorder && other
)
|
function operator=
| RenderPassCommandRecorder & operator=(
RenderPassCommandRecorder && other
)
|
function RenderPassCommandRecorder
| RenderPassCommandRecorder(
const RenderPassCommandRecorder &
) =delete
|
function operator=
| RenderPassCommandRecorder & operator=(
const RenderPassCommandRecorder &
) =delete
|
function handle
| inline const Handle< RenderPassCommandRecorder_t > & handle() const
|
function isValid
| inline bool isValid() const
|
function operator Handle< RenderPassCommandRecorder_t >
| inline operator Handle< RenderPassCommandRecorder_t >() const
|
function setPipeline
| void setPipeline(
const Handle< GraphicsPipeline_t > & pipeline
)
|
function setVertexBuffer
| void setVertexBuffer(
uint32_t index,
const Handle< Buffer_t > & buffer,
DeviceSize offset =0
)
|
function setIndexBuffer
| void setIndexBuffer(
const Handle< Buffer_t > & buffer,
DeviceSize offset =0,
IndexType indexType =IndexType::Uint32
)
|
function setBindGroup
| void setBindGroup(
uint32_t group,
const Handle< BindGroup_t > & bindGroup,
const Handle< PipelineLayout_t > & pipelineLayout =Handle< PipelineLayout_t >(),
const std::vector< uint32_t > & dynamicBufferOffsets ={}
)
|
function setViewport
| void setViewport(
const Viewport & viewport
)
|
function setScissor
| void setScissor(
const Rect2D & scissor
)
|
function setStencilReference
| void setStencilReference(
StencilFaceFlags faceMask,
int reference
)
|
function draw
| void draw(
const DrawCommand & drawCommand
)
|
function draw
| void draw(
const std::vector< DrawCommand > & drawCommands
)
|
function drawIndexed
| void drawIndexed(
const DrawIndexedCommand & drawCommand
)
|
function drawIndexed
| void drawIndexed(
const std::vector< DrawIndexedCommand > & drawCommands
)
|
function drawIndirect
| void drawIndirect(
const DrawIndirectCommand & drawCommand
)
|
function drawIndirect
| void drawIndirect(
const std::vector< DrawIndirectCommand > & drawCommands
)
|
function drawIndexedIndirect
| void drawIndexedIndirect(
const DrawIndexedIndirectCommand & drawCommand
)
|
function drawIndexedIndirect
| void drawIndexedIndirect(
const std::vector< DrawIndexedIndirectCommand > & drawCommands
)
|
function drawMeshTasks
| void drawMeshTasks(
const DrawMeshCommand & drawCommand
)
|
function drawMeshTasks
| void drawMeshTasks(
const std::vector< DrawMeshCommand > & drawCommands
)
|
function drawMeshTasksIndirect
| void drawMeshTasksIndirect(
const DrawMeshIndirectCommand & drawCommand
)
|
function drawMeshTasksIndirect
| void drawMeshTasksIndirect(
const std::vector< DrawMeshIndirectCommand > & drawCommands
)
|
function pushConstant
| void pushConstant(
const PushConstantRange & constantRange,
const void * data,
const Handle< PipelineLayout_t > & pipelineLayout ={}
)
|
function nextSubpass
function end
Friends
friend CommandRecorder
| friend class CommandRecorder(
CommandRecorder
);
|
Updated on 2024-12-15 at 00:01:56 +0000