std::unique_ptr< GLTF2Material > |
generateIroDiffuseMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroDiffuseAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroDiffuseHemiMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroGlassAddMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteAddMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteBackgroundMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteMultMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteOpaqueMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIroMatteSkyboxMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2AlphaEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2AlphaSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2DiffuseEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2DiffuseSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2GlassEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2GlassSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2MatteAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2PlanarReflectionEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |
std::unique_ptr< GLTF2Material > |
generateIro2PlanarReflectionSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |