| std::unique_ptr< GLTF2Material > | 
generateIroDiffuseMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroDiffuseAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroDiffuseHemiMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroGlassAddMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteAddMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteBackgroundMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteMultMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteOpaqueMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIroMatteSkyboxMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2AlphaEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2AlphaSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2DiffuseEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2DiffuseSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2GlassEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2GlassSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2MatteAlphaMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2PlanarReflectionEquiRectMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) | 
| std::unique_ptr< GLTF2Material > | 
generateIro2PlanarReflectionSemMaterial(const GLTF2Import::Material & material, const GLTF2Import::Primitive & primitive, const std::vector<::Serenity::Texture * > & textures) |