KDGpu::Device
Module: Public API
Device is our main entry point to create Graphics Resources. More...
#include <KDGpu/device.h>
Public Functions
Friends
Detailed Description
Device is our main entry point to create Graphics Resources.
See: Adapter::createDevice
| using namespace KDGpu;
Adapter *selectedAdapter = instance.selectAdapter(AdapterDeviceType::Default);
Device device = selectedAdapter->createDevice();
|
Public Functions Documentation
function Device
function ~Device
function Device
| Device(
Device && other
)
|
function operator=
| Device & operator=(
Device && other
)
|
function Device
| Device(
const Device &
) =delete
|
function operator=
| Device & operator=(
const Device &
) =delete
|
function handle
| inline Handle< Device_t > handle() const
|
Returns the handle used to retrieve the underlying API specific Device.
See: ResourceManager
function isValid
| inline bool isValid() const
|
Convenience function to check whether the Device is actually referencing a valid API specific resource.
function operator Handle< Device_t >
| inline operator Handle< Device_t >() const
|
function queues
| inline std::span< Queue > queues()
|
Returns the queues available on the device.
function waitUntilIdle
Forces a CPU side blocking wait until the underlying device has completed execution of all its pending commands.
function adapter
| const Adapter * adapter() const
|
function createSwapchain
| Swapchain createSwapchain(
const SwapchainOptions & options
)
|
function createTexture
| Texture createTexture(
const TextureOptions & options
)
|
function createBuffer
| Buffer createBuffer(
const BufferOptions & options,
const void * initialData =nullptr
)
|
function createShaderModule
| ShaderModule createShaderModule(
const std::vector< uint32_t > & code
)
|
function createPipelineLayout
| PipelineLayout createPipelineLayout(
const PipelineLayoutOptions & options =PipelineLayoutOptions()
)
|
function createGraphicsPipeline
| GraphicsPipeline createGraphicsPipeline(
const GraphicsPipelineOptions & options
)
|
function createComputePipeline
| ComputePipeline createComputePipeline(
const ComputePipelineOptions & options
)
|
function createRayTracingPipeline
| RayTracingPipeline createRayTracingPipeline(
const RayTracingPipelineOptions & options
)
|
function createCommandRecorder
| CommandRecorder createCommandRecorder(
const CommandRecorderOptions & options =CommandRecorderOptions()
)
|
function createGpuSemaphore
| GpuSemaphore createGpuSemaphore(
const GpuSemaphoreOptions & options =GpuSemaphoreOptions()
)
|
function createBindGroupLayout
| BindGroupLayout createBindGroupLayout(
const BindGroupLayoutOptions & options
)
|
function createBindGroup
| BindGroup createBindGroup(
const BindGroupOptions & options
)
|
function createSampler
| Sampler createSampler(
const SamplerOptions & options =SamplerOptions()
)
|
function createFence
| Fence createFence(
const FenceOptions & options =FenceOptions()
)
|
function createAccelerationStructure
| AccelerationStructure createAccelerationStructure(
const AccelerationStructureOptions & options =AccelerationStructureOptions()
)
|
function graphicsApi
| GraphicsApi * graphicsApi() const
|
Friends
friend Adapter
| friend class Adapter(
Adapter
);
|
friend VulkanGraphicsApi
| friend class VulkanGraphicsApi(
VulkanGraphicsApi
);
|
Updated on 2024-12-22 at 00:08:03 +0000